flux3 image
定價登入/註冊

FLUX 圖片HOT提示展示

AI 生成

AI 影片AI 圖片

創意工具

模型

Veo 人工智慧影片Kling AI 影片Banana AI 圖片

素材庫我的最愛
升級方案
flux3 image
  1. Home
  2. AI Video Generator

人工智慧視訊產生器

0/5000
所需點數72
重新開啟此頁面以繼續檢查結果。已確認的失敗會自動退款。
1 / 12
A bright summer afternoon on the coastal road: the young man drives the mint #269159
已驗證提示詞

SCENE CONTEXT A bright summer afternoon on the coastal road: the young man drives the mint scooter down toward the sea with the young woman riding behind him, arms around his waist — an easy, happy ride past the railway crossing along the water. ACTIVE REFERENCES <<<image_1>>> — young woman, 20 years old, 165 cm tall, slender, straight dark brown hair with side-swept bangs pinned by a small black clip, freckles across her cheeks and nose. 100% matches the reference. <<<image_2>>> — young man, 22 years old, 178 cm tall, lean, sun-tanned, messy dark hair under a tan baseball cap worn backwards. 100% matches the reference. <<<image_3>>> — vehicle: vintage mint-green scooter with a brown leather saddle, chrome mirrors and silver wheels. 100% matches the reference. <<<image_4>>> — location: coastal road curving downhill past a railway crossing with yellow-and-black crossbuck signs, utility poles and wires, stone embankment walls, an orange convex traffic mirror on a pole, the open sea with white-capped waves behind. LOCATION MAP The road from <<<image_4>>> curves downhill through the midground toward the railway crossing, the sea filling the background beyond it. Stone embankments rise on both sides, the orange convex mirror stands on the right shoulder in the near foreground, utility poles line the curve. Their path: down the curve, past the crossing, along the water toward screen-left. Primary light: bright seaside daylight, sun high, wind off the sea. FIRST FRAME AND SPATIAL BLOCKING The first visible frame already contains <<<image_3>>> rolling down the curve with both riders aboard — <<<image_2>>> driving, hands on the grips, <<<image_1>>> seated close behind him, arms wrapped around his waist, her head just above his shoulder, a full head shorter than him. No empty establishing frame, no delayed reveal. He drives in every segment; she is always the passenger. FORMAT MODE Controlled four-segment multi-shot sequence: one INSERT CUT and two HARD CUTS. Real-time motion at an easy unhurried scooter pace. Every segment is shot handheld — no static shot anywhere in the sequence. OPTICS LENS LOCK SEGMENT 1 = 47° diagonal field of view, standard normal lens character, camera 12 to 15 meters at the roadside, the scooter and both riders full in frame with the crossing and sea behind, straight lines rectilinear, no fisheye. Soft vintage lens rendering: gentle edge softness, mild halation in the bright sky and sea glare, even brightness across the whole frame — no vignette, corners stay as bright as the center. This rendering applies to every segment. LENS LOCK SEGMENT 2 = 29° diagonal field of view, short telephoto character, camera 3 to 4 meters tracking alongside from a following vehicle, close two-shot of their faces and shoulders, the sea streaming soft behind them. LENS LOCK SEGMENT 3 = 29°, camera 1.5 to 2 meters, tight insert on her hands clasped at his stomach, the mint body and brown saddle below, road surface blurring past. LENS LOCK SEGMENT 4 = 47°, camera 10 to 12 meters behind the orange convex mirror on the right shoulder, the mirror large in the near foreground reflecting the road, the real scooter passing through the frame and receding along the sea. No drift mid-segment. CAMERA Handheld in every segment with no exceptions — a real operator at the roadside and in a following vehicle: the frame breathes with shoulder sway and soft micro-tremor visible in every second, small late reframes chasing the scooter and easing back; the tracking shot carries gentle road vibration on top of the hand movement; the insert trembles slightly more; the mirror wide breathes slower but never freezes. No tripod stillness, no gimbal smoothness, no stabilization anywhere. On top, the footage behaves like an old film print running through a projector: constant subtle gate weave, faint exposure flicker, occasional tiny dust specks and hairline scratches, image soft and slightly diffused like an aged 16mm print — never sharp, never digitally clean, no vignette or darkened corners at any moment. ACTION TIMING 0.0s to 3.5s — Roadside wide: the mint scooter putters down the curve at an easy pace, leaning gently with the bend; <<<image_2>>> relaxed at the grips, <<<image_1>>> pressed close behind him, her hair and skirt hem streaming in the sea wind; they pass the yellow-and-black crossing signs with the white-capped sea glittering beyond. 3.5s HARD CUT 3.5s to 6.5s — Tracking close two-shot: she rests her chin almost on his shoulder and says something teasing into his ear — lips moving without audible words; he barks a laugh, shaking his head, cap holding snug; she grins wide against the wind, bangs whipping, eyes squinting happily. 6.5s INSERT CUT 6.5s to 8.5s — Tight insert: her hands clasped over his stomach, fingers laced, giving a little squeeze as the scooter sways through a bend; the mint body flexes light reflections, the road surface streams underneath in soft blur. 8.5s HARD CUT 8.5s to 12.0s — Wide past the orange convex mirror: the tiny reflection of the scooter slides across the round mirror in the foreground a beat before the real scooter enters and crosses the frame, unhurried, the two of them small against the vast bright sea; she tips her head back and laughs into the wind as they recede along the coast; the engine putter fades. PHYSICS The scooter carries real combined weight: soft suspension compression over road seams, a gentle lean into each bend with both bodies tilting as one, slight throttle sway she counterbalances by gripping tighter; engine vibration trembles through their sleeves; wind at riding speed streams her hair, his tee and her skirt hem backward continuously with fabric flutter; the sea wind adds gusts; the convex mirror reflection tracks their motion with true optics. LIGHTING Bright seaside daylight only — no artificial light. Aged film print look: the sky and the glittering sea bloom into a soft white-gold haze with visible halation rings, gentle glow hanging in the air, creamy highlights rolling off softly. Faded pastel grade of an old print: lifted milky blacks, warm ivory and honey tones over softened sea blues, the mint scooter body reading as a gentle washed pastel green, the orange mirror and yellow-black signs as warm muted accents — never oversaturated; slightly yellowed whites, low contrast, colors gently washed as if the print has aged for twenty years, heavy visible film grain crawling in every frame, delicate haze. Exposure stays natural across the frame — no added vignette, no darkened edges or corners. The whole image reads as an old 2000s Japanese film discovered on a dusty reel. No cool color cast. AUDIO SFX only, with the worn texture of an old optical soundtrack — slightly muffled, faint constant hiss: the soft putter of the small scooter engine rising and fading with the throttle, wind buffeting past, waves breaking below the road, gull cries, her bright laugh snatched by the wind, the faint tick of the engine at the far end. No music, no intelligible spoken words, no captions, no score. POSITIVE LOCKS Identities lock 100% to <<<image_1>>> and <<<image_2>>> in every segment — same outfits as their references throughout, her natural 165 cm and his 178 cm with true relative proportions, his cap staying backwards and snug at riding speed in every shot. <<<image_2>>> drives in every segment; <<<image_1>>> rides pillion with her arms around his waist from first frame to last, hands unclasping never. The scooter stays 100% <<<image_3>>> — mint-green body, brown saddle, chrome mirrors — in every shot. Road geography stays consistent with <<<image_4>>> across all cuts: downhill curve, crossing signs, embankments, orange mirror on the right shoulder, sea always beyond the road; travel direction constant toward screen-left. Handheld breathing holds in every single segment, and the aged-film texture holds identically throughout: grain, gate weave, flicker, dust, halation and faded grade never weaken, frame stays vignette-free with even corner brightness; no segment turns rigid, stabilized, sharp or digitally clean. Only these two people appear; the road stays otherwise empty, no cars, no train.

SCENE CONTEXT A bright summer afternoon on the coastal road: the young man drives the mint scooter down toward the sea with the young woman riding behind him, arms around his waist — an easy, happy ride past the railway crossing along the water. ACTIVE REFERENCES <<<image_1>>> — young woman, 20 years old, 165 cm tall, slender, straight dark brown hair with side-swept bangs pinned by a small black clip, freckles across her cheeks and nose. 100% matches the reference. <<<image_2>>> — young man, 22 years old, 178 cm tall, lean, sun-tanned, messy dark hair under a tan baseball cap worn backwards. 100% matches the reference. <<<image_3>>> — vehicle: vintage mint-green scooter with a brown leather saddle, chrome mirrors and silver wheels. 100% matches the reference. <<<image_4>>> — location: coastal road curving downhill past a railway crossing with yellow-and-black crossbuck signs, utility poles and wires, stone embankment walls, an orange convex traffic mirror on a pole, the open sea with white-capped waves behind. LOCATION MAP The road from <<<image_4>>> curves downhill through the midground toward the railway crossing, the sea filling the background beyond it. Stone embankments rise on both sides, the orange convex mirror stands on the right shoulder in the near foreground, utility poles line the curve. Their path: down the curve, past the crossing, along the water toward screen-left. Primary light: bright seaside daylight, sun high, wind off the sea. FIRST FRAME AND SPATIAL BLOCKING The first visible frame already contains <<<image_3>>> rolling down the curve with both riders aboard — <<<image_2>>> driving, hands on the grips, <<<image_1>>> seated close behind him, arms wrapped around his waist, her head just above his shoulder, a full head shorter than him. No empty establishing frame, no delayed reveal. He drives in every segment; she is always the passenger. FORMAT MODE Controlled four-segment multi-shot sequence: one INSERT CUT and two HARD CUTS. Real-time motion at an easy unhurried scooter pace. Every segment is shot handheld — no static shot anywhere in the sequence. OPTICS LENS LOCK SEGMENT 1 = 47° diagonal field of view, standard normal lens character, camera 12 to 15 meters at the roadside, the scooter and both riders full in frame with the crossing and sea behind, straight lines rectilinear, no fisheye. Soft vintage lens rendering: gentle edge softness, mild halation in the bright sky and sea glare, even brightness across the whole frame — no vignette, corners stay as bright as the center. This rendering applies to every segment. LENS LOCK SEGMENT 2 = 29° diagonal field of view, short telephoto character, camera 3 to 4 meters tracking alongside from a following vehicle, close two-shot of their faces and shoulders, the sea streaming soft behind them. LENS LOCK SEGMENT 3 = 29°, camera 1.5 to 2 meters, tight insert on her hands clasped at his stomach, the mint body and brown saddle below, road surface blurring past. LENS LOCK SEGMENT 4 = 47°, camera 10 to 12 meters behind the orange convex mirror on the right shoulder, the mirror large in the near foreground reflecting the road, the real scooter passing through the frame and receding along the sea. No drift mid-segment. CAMERA Handheld in every segment with no exceptions — a real operator at the roadside and in a following vehicle: the frame breathes with shoulder sway and soft micro-tremor visible in every second, small late reframes chasing the scooter and easing back; the tracking shot carries gentle road vibration on top of the hand movement; the insert trembles slightly more; the mirror wide breathes slower but never freezes. No tripod stillness, no gimbal smoothness, no stabilization anywhere. On top, the footage behaves like an old film print running through a projector: constant subtle gate weave, faint exposure flicker, occasional tiny dust specks and hairline scratches, image soft and slightly diffused like an aged 16mm print — never sharp, never digitally clean, no vignette or darkened corners at any moment. ACTION TIMING 0.0s to 3.5s — Roadside wide: the mint scooter putters down the curve at an easy pace, leaning gently with the bend; <<<image_2>>> relaxed at the grips, <<<image_1>>> pressed close behind him, her hair and skirt hem streaming in the sea wind; they pass the yellow-and-black crossing signs with the white-capped sea glittering beyond. 3.5s HARD CUT 3.5s to 6.5s — Tracking close two-shot: she rests her chin almost on his shoulder and says something teasing into his ear — lips moving without audible words; he barks a laugh, shaking his head, cap holding snug; she grins wide against the wind, bangs whipping, eyes squinting happily. 6.5s INSERT CUT 6.5s to 8.5s — Tight insert: her hands clasped over his stomach, fingers laced, giving a little squeeze as the scooter sways through a bend; the mint body flexes light reflections, the road surface streams underneath in soft blur. 8.5s HARD CUT 8.5s to 12.0s — Wide past the orange convex mirror: the tiny reflection of the scooter slides across the round mirror in the foreground a beat before the real scooter enters and crosses the frame, unhurried, the two of them small against the vast bright sea; she tips her head back and laughs into the wind as they recede along the coast; the engine putter fades. PHYSICS The scooter carries real combined weight: soft suspension compression over road seams, a gentle lean into each bend with both bodies tilting as one, slight throttle sway she counterbalances by gripping tighter; engine vibration trembles through their sleeves; wind at riding speed streams her hair, his tee and her skirt hem backward continuously with fabric flutter; the sea wind adds gusts; the convex mirror reflection tracks their motion with true optics. LIGHTING Bright seaside daylight only — no artificial light. Aged film print look: the sky and the glittering sea bloom into a soft white-gold haze with visible halation rings, gentle glow hanging in the air, creamy highlights rolling off softly. Faded pastel grade of an old print: lifted milky blacks, warm ivory and honey tones over softened sea blues, the mint scooter body reading as a gentle washed pastel green, the orange mirror and yellow-black signs as warm muted accents — never oversaturated; slightly yellowed whites, low contrast, colors gently washed as if the print has aged for twenty years, heavy visible film grain crawling in every frame, delicate haze. Exposure stays natural across the frame — no added vignette, no darkened edges or corners. The whole image reads as an old 2000s Japanese film discovered on a dusty reel. No cool color cast. AUDIO SFX only, with the worn texture of an old optical soundtrack — slightly muffled, faint constant hiss: the soft putter of the small scooter engine rising and fading with the throttle, wind buffeting past, waves breaking below the road, gull cries, her bright laugh snatched by the wind, the faint tick of the engine at the far end. No music, no intelligible spoken words, no captions, no score. POSITIVE LOCKS Identities lock 100% to <<<image_1>>> and <<<image_2>>> in every segment — same outfits as their references throughout, her natural 165 cm and his 178 cm with true relative proportions, his cap staying backwards and snug at riding speed in every shot. <<<image_2>>> drives in every segment; <<<image_1>>> rides pillion with her arms around his waist from first frame to last, hands unclasping never. The scooter stays 100% <<<image_3>>> — mint-green body, brown saddle, chrome mirrors — in every shot. Road geography stays consistent with <<<image_4>>> across all cuts: downhill curve, crossing signs, embankments, orange mirror on the right shoulder, sea always beyond the road; travel direction constant toward screen-left. Handheld breathing holds in every single segment, and the aged-film texture holds identically throughout: grain, gate weave, flicker, dust, halation and faded grade never weaken, frame stays vignette-free with even corner brightness; no segment turns rigid, stabilized, sharp or digitally clean. Only these two people appear; the road stays otherwise empty, no cars, no train.

4:3
Grounded naturalistic photoreal cinematic adventure drama, live-action
已驗證提示詞

Title: "The Castle Above the Clouds" Duration: 45 seconds Style: Grounded naturalistic photoreal cinematic adventure drama, live-action feature film quality, anamorphic 35mm film look, realistic medieval atmosphere, emotional performances, natural sound design, shallow depth of field, atmospheric lighting, epic scale, realistic geology, no fantasy exaggeration. Main Characters: ELIAN (32) — A medieval historian and explorer, calm and observant, wearing a weathered dark leather coat, linen shirt, travel boots, carrying an old leather journal. MARA (29) — A skilled mountain guide, intelligent and fearless, wearing a practical wool cloak, leather gloves, climbing gear, carrying a small lantern and ancient map. Scene 1 — The Fortress Above the World (0–10 seconds) EXTREME HIGH VANTAGE POINT — CASTLE BATTLEMENT TERRACE — MORNING A sweeping aerial establishing shot reveals a massive medieval castle standing on a sheer alpine cliff nearly 1000 meters above the valley floor. The camera slowly moves across the open stone battlement terrace. No people are visible at first. Foreground: Weathered pale sandstone parapets dominate the frame. Ancient crenellations line the edge. The stone is covered with realistic cracks, worn mortar, chipped corners, patches of moss and lichen. A castle tower rises on the left side of the frame with narrow arched windows glowing in warm sunlight. The camera slowly approaches the cliff edge. Beyond the parapet: A terrifying vertical drop disappears into clouds. Far below, the valley appears miniature: A turquoise river winds through green farmland. Tiny villages with red rooftops sit beside the water. A medieval town with walls and towers rests on a distant ridge. The enormous mountain range fills the horizon, glaciers glowing under sunlight. Clouds drift BELOW the castle terrace. Sound Design: Strong mountain wind. Distant bells from the valley. Soft orchestral strings begin. Scene 2 — The Forgotten Map (10–20 seconds) EXT. CASTLE COURTYARD — MORNING The camera moves through an ancient stone courtyard. Empty armor stands beside old wooden doors. Sunlight enters through towering arches. Elian walks slowly through the courtyard, studying carvings on the castle walls. Mara follows behind carrying an old rolled map. She opens it on a stone table. The map shows the surrounding mountains and a hidden route marked through the peaks. MARA "This path hasn't been walked in three hundred years." Elian touches the faded markings. ELIAN "Then why was it hidden instead of destroyed?" Mara looks toward the towering mountains outside. MARA "Because some places are forgotten for a reason." A strong wind blows through the courtyard. The castle bells ring once. Scene 3 — The Edge of the Unknown (20–32 seconds) EXT. CASTLE BATTLEMENT — AFTERNOON Elian and Mara stand on the highest terrace overlooking the impossible landscape. The camera circles them slowly. They look incredibly small against the mountains. The valley below glows with golden sunlight. Clouds move between the castle and the world below. Mara points toward a distant mountain ridge. MARA "Beyond those peaks is the old fortress of Aurelian." Elian looks through a small telescope. Far away, barely visible on a rocky summit, sits another ancient castle. ELIAN "No one could build there." Mara smiles slightly. MARA "Someone did." The camera pushes toward the distant fortress. Snow-covered peaks rise behind it. Thunder rolls softly in the distance. Scene 4 — The Storm Approaches (32–40 seconds) EXT. MOUNTAIN PATH BELOW THE CASTLE — LATE AFTERNOON Elian and Mara descend along a narrow stone path carved into the cliff. The castle towers above them. A dramatic weather shift begins. Massive clouds gather around the mountain peaks. Wind increases. Loose dust moves across the ancient path. Mara stops and looks upward. MARA "The mountain is changing." Elian looks back toward the castle. ELIAN "Then we move faster." The camera rises high above them. They become tiny figures against the massive landscape. Scene 5 — The Final View (40–45 seconds) EXT. ALPINE RIDGE — SUNSET A final cinematic wide shot. The camera rises above the mountains. The medieval castle stands alone on its cliff, surrounded by glowing clouds. The valley below reflects the orange sunset. The river shines like a ribbon of gold. Elian's voice echoes softly. ELIAN (V.O.) "Some kingdoms are remembered because they conquered the world..." A pause. The camera moves toward the endless mountains. ELIAN (V.O.) "Others are remembered because they dared to reach beyond it." Cut to black. END. Visual Notes: Realistic medieval architecture inspired by Alpine castles and mountain fortresses No magic, no fantasy creatures, no exaggerated landscapes True scale: humans remain tiny compared to nature Cinematic 35mm grain, anamorphic lens flares, realistic atmospheric depth Natural mountain wind, distant bells, footsteps on stone, subtle orchestral score.

Title: "The Castle Above the Clouds" Duration: 45 seconds Style: Grounded naturalistic photoreal cinematic adventure drama, live-action feature film quality, anamorphic 35mm film look, realistic medieval atmosphere, emotional performances, natural sound design, shallow depth of field, atmospheric lighting, epic scale, realistic geology, no fantasy exaggeration. Main Characters: ELIAN (32) — A medieval historian and explorer, calm and observant, wearing a weathered dark leather coat, linen shirt, travel boots, carrying an old leather journal. MARA (29) — A skilled mountain guide, intelligent and fearless, wearing a practical wool cloak, leather gloves, climbing gear, carrying a small lantern and ancient map. Scene 1 — The Fortress Above the World (0–10 seconds) EXTREME HIGH VANTAGE POINT — CASTLE BATTLEMENT TERRACE — MORNING A sweeping aerial establishing shot reveals a massive medieval castle standing on a sheer alpine cliff nearly 1000 meters above the valley floor. The camera slowly moves across the open stone battlement terrace. No people are visible at first. Foreground: Weathered pale sandstone parapets dominate the frame. Ancient crenellations line the edge. The stone is covered with realistic cracks, worn mortar, chipped corners, patches of moss and lichen. A castle tower rises on the left side of the frame with narrow arched windows glowing in warm sunlight. The camera slowly approaches the cliff edge. Beyond the parapet: A terrifying vertical drop disappears into clouds. Far below, the valley appears miniature: A turquoise river winds through green farmland. Tiny villages with red rooftops sit beside the water. A medieval town with walls and towers rests on a distant ridge. The enormous mountain range fills the horizon, glaciers glowing under sunlight. Clouds drift BELOW the castle terrace. Sound Design: Strong mountain wind. Distant bells from the valley. Soft orchestral strings begin. Scene 2 — The Forgotten Map (10–20 seconds) EXT. CASTLE COURTYARD — MORNING The camera moves through an ancient stone courtyard. Empty armor stands beside old wooden doors. Sunlight enters through towering arches. Elian walks slowly through the courtyard, studying carvings on the castle walls. Mara follows behind carrying an old rolled map. She opens it on a stone table. The map shows the surrounding mountains and a hidden route marked through the peaks. MARA "This path hasn't been walked in three hundred years." Elian touches the faded markings. ELIAN "Then why was it hidden instead of destroyed?" Mara looks toward the towering mountains outside. MARA "Because some places are forgotten for a reason." A strong wind blows through the courtyard. The castle bells ring once. Scene 3 — The Edge of the Unknown (20–32 seconds) EXT. CASTLE BATTLEMENT — AFTERNOON Elian and Mara stand on the highest terrace overlooking the impossible landscape. The camera circles them slowly. They look incredibly small against the mountains. The valley below glows with golden sunlight. Clouds move between the castle and the world below. Mara points toward a distant mountain ridge. MARA "Beyond those peaks is the old fortress of Aurelian." Elian looks through a small telescope. Far away, barely visible on a rocky summit, sits another ancient castle. ELIAN "No one could build there." Mara smiles slightly. MARA "Someone did." The camera pushes toward the distant fortress. Snow-covered peaks rise behind it. Thunder rolls softly in the distance. Scene 4 — The Storm Approaches (32–40 seconds) EXT. MOUNTAIN PATH BELOW THE CASTLE — LATE AFTERNOON Elian and Mara descend along a narrow stone path carved into the cliff. The castle towers above them. A dramatic weather shift begins. Massive clouds gather around the mountain peaks. Wind increases. Loose dust moves across the ancient path. Mara stops and looks upward. MARA "The mountain is changing." Elian looks back toward the castle. ELIAN "Then we move faster." The camera rises high above them. They become tiny figures against the massive landscape. Scene 5 — The Final View (40–45 seconds) EXT. ALPINE RIDGE — SUNSET A final cinematic wide shot. The camera rises above the mountains. The medieval castle stands alone on its cliff, surrounded by glowing clouds. The valley below reflects the orange sunset. The river shines like a ribbon of gold. Elian's voice echoes softly. ELIAN (V.O.) "Some kingdoms are remembered because they conquered the world..." A pause. The camera moves toward the endless mountains. ELIAN (V.O.) "Others are remembered because they dared to reach beyond it." Cut to black. END. Visual Notes: Realistic medieval architecture inspired by Alpine castles and mountain fortresses No magic, no fantasy creatures, no exaggerated landscapes True scale: humans remain tiny compared to nature Cinematic 35mm grain, anamorphic lens flares, realistic atmospheric depth Natural mountain wind, distant bells, footsteps on stone, subtle orchestral score.

16:9
Create a high-end 4:3 fragrance pitch deck storyboard in 3x4 grid (12
已驗證提示詞

Create a high-end 4:3 fragrance pitch deck storyboard in 3x4 grid (12 frames), editorial layout, Aesop/Byredo style, beige + lavender palette. Structured flow: intro → ritual → transformation → resolution → closure. Each frame split: top cinematic image (no text) + bottom storyboard notes. Minimal European aesthetic, calm femininity, slow living mood. Candle is the emotional center throughout.

Create a high-end 4:3 fragrance pitch deck storyboard in 3x4 grid (12 frames), editorial layout, Aesop/Byredo style, beige + lavender palette. Structured flow: intro → ritual → transformation → resolution → closure. Each frame split: top cinematic image (no text) + bottom storyboard notes. Minimal European aesthetic, calm femininity, slow living mood. Candle is the emotional center throughout.

540:697
Young Korean woman, early 20s, rubber boots, waterproof apron over her
已驗證提示詞

Main Subject: Young Korean woman, early 20s, rubber boots, waterproof apron over her clothes, hair tied back tightly, sharp alert expression, quick confident movements. Location: Early morning fish market dock, bustling but authentic. Ice-packed crates, hanging scales, wet concrete floor, fishermen's boats docked nearby, steam rising from hot broth stalls. Controlled crowd energy, no modern signage. Visual Style: Raw kinetic documentary realism, sensory-rich chaos, cold blue-grey morning light. Camera Style: Early 2000s camcorder, camera jostled by passing crowd, autofocus struggling with steam and motion, sudden exposure shifts near lights, heavy grain. No stabilization. Timeline (15 sec, each slot = 2 compressed beats): 00:00–00:03 → She dodges between crates, then grabs a fish from an ice bin, examining it closely. 00:03–00:06 → An auctioneer's chant rises nearby; she shouts a bid "삼만원!" ("Thirty thousand won!"), raising her hand fast. 00:06–00:09 → She wins the bid, laughing, then hoists the fish crate onto her shoulder. 00:09–00:12 → She nearly slips on wet ground, then catches her balance, laughing it off. 00:12–00:15 → She turns to camera breathless, saying "이거 오늘 저녁 반찬이다!" ("This is tonight's side dish!"), as it fades. Audio: Auctioneer shouting, ice clinking, seagulls, splashing water, market chatter. Her dialogue as noted above. No music. Goal: A chaotic sensory market rush sharp, alive, unmistakably real.

Main Subject: Young Korean woman, early 20s, rubber boots, waterproof apron over her clothes, hair tied back tightly, sharp alert expression, quick confident movements. Location: Early morning fish market dock, bustling but authentic. Ice-packed crates, hanging scales, wet concrete floor, fishermen's boats docked nearby, steam rising from hot broth stalls. Controlled crowd energy, no modern signage. Visual Style: Raw kinetic documentary realism, sensory-rich chaos, cold blue-grey morning light. Camera Style: Early 2000s camcorder, camera jostled by passing crowd, autofocus struggling with steam and motion, sudden exposure shifts near lights, heavy grain. No stabilization. Timeline (15 sec, each slot = 2 compressed beats): 00:00–00:03 → She dodges between crates, then grabs a fish from an ice bin, examining it closely. 00:03–00:06 → An auctioneer's chant rises nearby; she shouts a bid "삼만원!" ("Thirty thousand won!"), raising her hand fast. 00:06–00:09 → She wins the bid, laughing, then hoists the fish crate onto her shoulder. 00:09–00:12 → She nearly slips on wet ground, then catches her balance, laughing it off. 00:12–00:15 → She turns to camera breathless, saying "이거 오늘 저녁 반찬이다!" ("This is tonight's side dish!"), as it fades. Audio: Auctioneer shouting, ice clinking, seagulls, splashing water, market chatter. Her dialogue as noted above. No music. Goal: A chaotic sensory market rush sharp, alive, unmistakably real.

16:9
Hyper-realistic cinematic action sequence, 15 seconds, 16:9
已驗證提示詞

Hyper-realistic cinematic action sequence, 15 seconds, 16:9. Deep beneath the ocean at night. A futuristic transparent glass transit tunnel runs along the ocean floor, surrounded by a massive black abyss. Outside the curved reinforced glass: dark water, glowing marine life, distant gigantic shadows moving through the depths. Inside: flashing blue emergency lights, wet reflective floor, warning alarms. The scene begins already in chaos. Two covert agents, a man and a woman in sleek black tactical clothing, faces visible, no helmets, no masks, are sprinting at maximum speed through the tunnel. They are not jogging. They are running for their lives. Their breathing is heavy, arms pumping violently, footsteps exploding through ankle-deep water. The camera flies backward inches in front of them, shaking with their movement. Behind them, security forces sprint after them. The tunnel suddenly violently shakes. A deep crack rips across the glass wall. The agents do not stop. They accelerate. Glass fractures race across the tunnel like lightning. Water blasts through in powerful jets, throwing spray across their faces. They duck under falling metal beams while maintaining full speed. The floor becomes flooded, forcing them to slide and fight for balance without slowing. The camera switches to a side tracking shot as the tunnel begins collapsing behind them. A massive section of glass ruptures. A violent ocean surge tears through the corridor, swallowing the security team and racing toward the agents like a tsunami inside the tunnel. Ahead, the blast door is still open. They are almost there. Emergency sensors detect the incoming flood. The blast door begins closing. The agents are only meters away. They sprint harder than ever. Their feet slip on the flooded floor. One falls forward, the other grabs their arm and yanks them upright while both continue running. No hesitation. The water wave is seconds behind them. The door opening becomes smaller. They dive through the gap at full speed. The blast door slams shut immediately behind them as the ocean crashes into it with explosive force, shaking the entire chamber. The agents slide across the floor, soaked and exhausted, while water pounds against the sealed door. Style: ultra-realistic Hollywood action movie, IMAX scale, extreme urgency, frantic movement, desperate sprinting, explosive physical reactions, realistic human motion, dynamic handheld camera, aggressive tracking shots, realistic water physics, collapsing structure, high tension, no dialogue, no slow motion, no text, no logos, no cartoon style.

Hyper-realistic cinematic action sequence, 15 seconds, 16:9. Deep beneath the ocean at night. A futuristic transparent glass transit tunnel runs along the ocean floor, surrounded by a massive black abyss. Outside the curved reinforced glass: dark water, glowing marine life, distant gigantic shadows moving through the depths. Inside: flashing blue emergency lights, wet reflective floor, warning alarms. The scene begins already in chaos. Two covert agents, a man and a woman in sleek black tactical clothing, faces visible, no helmets, no masks, are sprinting at maximum speed through the tunnel. They are not jogging. They are running for their lives. Their breathing is heavy, arms pumping violently, footsteps exploding through ankle-deep water. The camera flies backward inches in front of them, shaking with their movement. Behind them, security forces sprint after them. The tunnel suddenly violently shakes. A deep crack rips across the glass wall. The agents do not stop. They accelerate. Glass fractures race across the tunnel like lightning. Water blasts through in powerful jets, throwing spray across their faces. They duck under falling metal beams while maintaining full speed. The floor becomes flooded, forcing them to slide and fight for balance without slowing. The camera switches to a side tracking shot as the tunnel begins collapsing behind them. A massive section of glass ruptures. A violent ocean surge tears through the corridor, swallowing the security team and racing toward the agents like a tsunami inside the tunnel. Ahead, the blast door is still open. They are almost there. Emergency sensors detect the incoming flood. The blast door begins closing. The agents are only meters away. They sprint harder than ever. Their feet slip on the flooded floor. One falls forward, the other grabs their arm and yanks them upright while both continue running. No hesitation. The water wave is seconds behind them. The door opening becomes smaller. They dive through the gap at full speed. The blast door slams shut immediately behind them as the ocean crashes into it with explosive force, shaking the entire chamber. The agents slide across the floor, soaked and exhausted, while water pounds against the sealed door. Style: ultra-realistic Hollywood action movie, IMAX scale, extreme urgency, frantic movement, desperate sprinting, explosive physical reactions, realistic human motion, dynamic handheld camera, aggressive tracking shots, realistic water physics, collapsing structure, high tension, no dialogue, no slow motion, no text, no logos, no cartoon style.

16:9
Shot 4 arrival from the hallway. Camera in the dim corridor, blue-haired
已驗證提示詞

Shot 4 — arrival from the hallway. Camera in the dim corridor, blue-haired girl and black-haired boy sprinting toward the wooden classroom door, scythe and hammer in hand; they burst through into the grey daylight room and plant their feet, weapons raised, sizing up the monster. Shot 5 — monster's first move, wide. Monster lunges forward with a wide clawed swipe, sweeping three desks aside in one motion; camera pulls back fast to keep the full swipe in frame, wood splintering across the tile floor. Shot 6 — boy dodges, low tracking. Low tracking shot following the boy sliding under the swipe, hammer dragging sparks off the floor as he repositions behind the monster's flank. Shot 7 — girl's opening strike, close-up slow-mo. Close-up slow motion, blue-haired girl closing from the opposite side, scythe blade catching the monster's forearm, hot pink ichor spraying in thick suspended arcs against the window light. Shot 8 — monster retaliates, whip-pan. Monster whirls and back-hands her mid-recovery; whip-pan follows her body skidding across a row of desks, papers scattering, before she catches herself against a chair. Shot 9 — boy's counter from the flank, dutch angle. Dutch-angle shot, boy swinging the hammer into the monster's exposed hind leg from behind while it's still turned toward the girl, joint buckling under the impact, monster staggering off-balance. Shot 10 — regroup, mid-fight dialogue. Both fighters land back to back in the center of the room, weapons still raised, monster recovering its footing a few meters off; camera does a slow circular push around them. Boy (Japanese): 「息合わせるぞ、上と下で。」 (Translation: "Let's sync up — high and low.") Girl (Japanese): 「了解、合図出して。」 (Translation: "Got it, give the signal.") Shot 11 — boy attacks from behind, low wide. Low wide shot, boy sprinting around the monster's blind side as it turns to face the girl, hammer rising for a full swing into its back, driving it forward off-balance. Shot 12 — girl leaps, upward tracking shot. Camera tilts and tracks upward with her as she springs off an overturned desk, scythe raised high overhead, silhouetted against the window light as the monster staggers directly beneath her. Shot 13 — slow-mo descent and kill strike. Slow motion, girl descending in a full arc, scythe driving down through the monster's shoulder and central eye, a scream tearing from her throat as hot pink ichor bursts upward around the blade; monster's roar collapses into a low groan. Shot 14 — collapse, wide static. Wide static shot, the monster's mass folding inward and crashing face-first onto the tile floor, dust and loose papers scattering outward, the room settling into stillness.Shot 15 — aftermath, general plan. Wide general shot, both fighters standing over the fallen monster, weapons lowered, chests heaving; boy lets the hammer head drop to the floor with a thud, girl wipes pink fluid off her cheek and starts laughing between breaths, boy laughs too, leaning against a desk, both grinning and shoulder-checking each other in the overcast daylight.

Shot 4 — arrival from the hallway. Camera in the dim corridor, blue-haired girl and black-haired boy sprinting toward the wooden classroom door, scythe and hammer in hand; they burst through into the grey daylight room and plant their feet, weapons raised, sizing up the monster. Shot 5 — monster's first move, wide. Monster lunges forward with a wide clawed swipe, sweeping three desks aside in one motion; camera pulls back fast to keep the full swipe in frame, wood splintering across the tile floor. Shot 6 — boy dodges, low tracking. Low tracking shot following the boy sliding under the swipe, hammer dragging sparks off the floor as he repositions behind the monster's flank. Shot 7 — girl's opening strike, close-up slow-mo. Close-up slow motion, blue-haired girl closing from the opposite side, scythe blade catching the monster's forearm, hot pink ichor spraying in thick suspended arcs against the window light. Shot 8 — monster retaliates, whip-pan. Monster whirls and back-hands her mid-recovery; whip-pan follows her body skidding across a row of desks, papers scattering, before she catches herself against a chair. Shot 9 — boy's counter from the flank, dutch angle. Dutch-angle shot, boy swinging the hammer into the monster's exposed hind leg from behind while it's still turned toward the girl, joint buckling under the impact, monster staggering off-balance. Shot 10 — regroup, mid-fight dialogue. Both fighters land back to back in the center of the room, weapons still raised, monster recovering its footing a few meters off; camera does a slow circular push around them. Boy (Japanese): 「息合わせるぞ、上と下で。」 (Translation: "Let's sync up — high and low.") Girl (Japanese): 「了解、合図出して。」 (Translation: "Got it, give the signal.") Shot 11 — boy attacks from behind, low wide. Low wide shot, boy sprinting around the monster's blind side as it turns to face the girl, hammer rising for a full swing into its back, driving it forward off-balance. Shot 12 — girl leaps, upward tracking shot. Camera tilts and tracks upward with her as she springs off an overturned desk, scythe raised high overhead, silhouetted against the window light as the monster staggers directly beneath her. Shot 13 — slow-mo descent and kill strike. Slow motion, girl descending in a full arc, scythe driving down through the monster's shoulder and central eye, a scream tearing from her throat as hot pink ichor bursts upward around the blade; monster's roar collapses into a low groan. Shot 14 — collapse, wide static. Wide static shot, the monster's mass folding inward and crashing face-first onto the tile floor, dust and loose papers scattering outward, the room settling into stillness.Shot 15 — aftermath, general plan. Wide general shot, both fighters standing over the fallen monster, weapons lowered, chests heaving; boy lets the hammer head drop to the floor with a thud, girl wipes pink fluid off her cheek and starts laughing between breaths, boy laughs too, leaning against a desk, both grinning and shoulder-checking each other in the overcast daylight.

16:9
Create one continuous high-pace, cute, nonviolent creature fight in a tiny
已驗證提示詞

UPLOAD MAP: @Image 1 = Big Guy identity: round frog-like forest creature, stitched white cloak, red cheek marks, mossy texture @Image 2 = Little Guy identity: small fox-eared hooded creature, red outfit, white fur hood, big dark eyes Create one continuous high-pace, cute, nonviolent creature fight in a tiny mossy forest clearing. Preserve both creature designs from @Image 1 and @Image 2 Warm golden sunlight, soft plants, roots, floating leaf dust, hand-painted collectible creature film look. [BEATS] 0.0-1.5 wide low angle: Big Guy blocks the mossy root bridge, planted and stubborn; Little Guy crouches opposite him, red scarf twitching, both locked in a clear faceoff. 1.5-3.0 Little Guy sprints straight at Big Guy; Big Guy braces and squints, cloak puffing up like a shield. 3.0-4.5 Little Guy feints left, Big Guy belly-drops, the root bridge bounces and leaf dust bursts outward. 4.5-6.2 Little Guy vaults over the shock ripple and taps Big Guy on the head with a tiny twig staff. 6.2-8.0 Big Guy spins like a round shield and knocks Little Guy backward into a mushroom cap. 8.0-9.8 Little Guy rebounds off the mushroom, flying back with mischievous confidence. 9.8-11.0 Little Guy lands on Big Guy’s head and grabs both cheeks. 11.0-14.0 Little Guy suddenly gives Big Guy obnoxious kisses everywhere: cheeks, forehead, nose, nonstop. 14.0-15.0 Big Guy flails and yells: "Get off me! Get off me!" while Little Guy keeps kissing. [AUDIO] Fast tiny foot taps, cloak rustle, leaf bursts, soft thumps, exaggerated kiss sounds, Little Guy giggling, Big Guy shouting "Get off me! Get off me!", no music. [LOCK] Keep both creatures distinct, same proportions and outfits, playful nonviolent contact, no gore, no injury, no extra characters, no logos, no franchise symbols, no merged bodies.

UPLOAD MAP: @Image 1 = Big Guy identity: round frog-like forest creature, stitched white cloak, red cheek marks, mossy texture @Image 2 = Little Guy identity: small fox-eared hooded creature, red outfit, white fur hood, big dark eyes Create one continuous high-pace, cute, nonviolent creature fight in a tiny mossy forest clearing. Preserve both creature designs from @Image 1 and @Image 2 Warm golden sunlight, soft plants, roots, floating leaf dust, hand-painted collectible creature film look. [BEATS] 0.0-1.5 wide low angle: Big Guy blocks the mossy root bridge, planted and stubborn; Little Guy crouches opposite him, red scarf twitching, both locked in a clear faceoff. 1.5-3.0 Little Guy sprints straight at Big Guy; Big Guy braces and squints, cloak puffing up like a shield. 3.0-4.5 Little Guy feints left, Big Guy belly-drops, the root bridge bounces and leaf dust bursts outward. 4.5-6.2 Little Guy vaults over the shock ripple and taps Big Guy on the head with a tiny twig staff. 6.2-8.0 Big Guy spins like a round shield and knocks Little Guy backward into a mushroom cap. 8.0-9.8 Little Guy rebounds off the mushroom, flying back with mischievous confidence. 9.8-11.0 Little Guy lands on Big Guy’s head and grabs both cheeks. 11.0-14.0 Little Guy suddenly gives Big Guy obnoxious kisses everywhere: cheeks, forehead, nose, nonstop. 14.0-15.0 Big Guy flails and yells: "Get off me! Get off me!" while Little Guy keeps kissing. [AUDIO] Fast tiny foot taps, cloak rustle, leaf bursts, soft thumps, exaggerated kiss sounds, Little Guy giggling, Big Guy shouting "Get off me! Get off me!", no music. [LOCK] Keep both creatures distinct, same proportions and outfits, playful nonviolent contact, no gore, no injury, no extra characters, no logos, no franchise symbols, no merged bodies.

1920:823
FPV shot: The camera races along an endless white sand beach at sunrise,
已驗證提示詞

FPV shot: The camera races along an endless white sand beach at sunrise, weaving between crashing waves and wind-blown dunes. Every step of the wind sends thousands of golden sand particles into the air while sea foam bursts across the shoreline. The camera accelerates through the swirling cloud of sand illuminated by the low morning sun. The particles synchronize into "SUMMER" before exploding across the beach in a spectacular golden wave. Epic natural particles, premium travel advertisement, IMAX cinematography.

FPV shot: The camera races along an endless white sand beach at sunrise, weaving between crashing waves and wind-blown dunes. Every step of the wind sends thousands of golden sand particles into the air while sea foam bursts across the shoreline. The camera accelerates through the swirling cloud of sand illuminated by the low morning sun. The particles synchronize into "SUMMER" before exploding across the beach in a spectacular golden wave. Epic natural particles, premium travel advertisement, IMAX cinematography.

16:9
KADE THORNE A striking Western male in his early 30s with a lean, athletic
已驗證提示詞

Character Description (Hero) KADE THORNE — A striking Western male in his early 30s with a lean, athletic physique (6'2"), rugged yet refined. Strong jawline with subtle stubble, piercing steel-blue eyes, thick dark blond hair tousled by the wind, weathered skin from years outdoors, confident expression that never panics under pressure. Wears a burnt-orange technical softshell jacket with reflective silver bands, matte-black climbing harness with steel carabiners, fitted charcoal tactical trousers, worn mountain boots, bright red work gloves, and clear wind goggles resting on his forehead. Every movement feels precise, experienced, and cinematic. 15-Second Cinematic Prompt (16:9) Setting A stormy coastal wind farm built on towering sea cliffs instead of open hills. Massive white turbines overlook crashing waves hundreds of feet below. Heavy mist rolls through the cliffs while powerful ocean winds constantly move clothing, cables, and grass. The environment feels larger, more dramatic, and more cinematic. 0.0–2.0s — Cold Open Open on an ultra-low tracking shot racing through wet grass toward KADE standing alone on a cliff-edge turbine platform. One gigantic turbine blade casts a moving shadow across him as four attackers suddenly emerge from dense sea mist. No establishing shot. Camera: Ground-level tracking, rapid push-in. 2.0–5.0s — Precision KADE ducks beneath a metal pipe swing, sweeps one attacker off his feet, spins, and lands two lightning-fast strikes before the turbine shadow slides away. Ocean spray blows across the frame while reflective strips flash naturally. Dialogue KADE (calm): "You're fighting the wind... not me." 5.0–8.0s — The Monster Arrives The remaining attackers stop. Through thick fog, HALDER slowly appears between rotating turbines, towering over everyone. His storm coat whips violently in the coastal wind. He walks without urgency before throwing one devastating punch that sends KADE crashing against the curved turbine base. Camera: Wide cinematic scale shot emphasizing the immense turbines. 8.0–12.0s — Counterattack KADE kicks off the steel tower, wall-runs across the curved surface, flips behind HALDER, and drives three brutal body strikes before narrowly avoiding a steel-bracer swing that tears deep into the turbine casing, sending sparks and metal fragments flying. Camera: Fast orbit transitioning into slow-motion impact. 12.0–15.0s — Hero Ending As another turbine blade shadow sweeps across the platform, KADE baits HALDER forward and shoulder-checks him through the open turbine maintenance hatch. HALDER disappears into darkness. KADE settles into a powerful fighting stance overlooking the stormy ocean while turbines rotate behind him and waves crash far below. Final Camera: Slow cinematic push-in from waist height to close-up, holding for the final second. Visual Style Photorealistic, indistinguishable from live-action cinema, full-frame digital cinema camera, 35mm anamorphic lens, natural overcast coastal lighting, physically accurate wind simulation, realistic skin texture, authentic fabric movement, shallow depth of field, natural motion blur, neutral color grading, clean modern blockbuster aesthetic, sharp edge-to-edge frame, 16:9. Audio (No Music) Only natural SFX: roaring ocean wind, rhythmic turbine blade whooshes, distant crashing waves, gravel impacts, steel clangs, cloth snapping in the wind, heavy footsteps, body impacts, respirator breathing, and realistic environmental ambience. No score or cinematic music.

Character Description (Hero) KADE THORNE — A striking Western male in his early 30s with a lean, athletic physique (6'2"), rugged yet refined. Strong jawline with subtle stubble, piercing steel-blue eyes, thick dark blond hair tousled by the wind, weathered skin from years outdoors, confident expression that never panics under pressure. Wears a burnt-orange technical softshell jacket with reflective silver bands, matte-black climbing harness with steel carabiners, fitted charcoal tactical trousers, worn mountain boots, bright red work gloves, and clear wind goggles resting on his forehead. Every movement feels precise, experienced, and cinematic. 15-Second Cinematic Prompt (16:9) Setting A stormy coastal wind farm built on towering sea cliffs instead of open hills. Massive white turbines overlook crashing waves hundreds of feet below. Heavy mist rolls through the cliffs while powerful ocean winds constantly move clothing, cables, and grass. The environment feels larger, more dramatic, and more cinematic. 0.0–2.0s — Cold Open Open on an ultra-low tracking shot racing through wet grass toward KADE standing alone on a cliff-edge turbine platform. One gigantic turbine blade casts a moving shadow across him as four attackers suddenly emerge from dense sea mist. No establishing shot. Camera: Ground-level tracking, rapid push-in. 2.0–5.0s — Precision KADE ducks beneath a metal pipe swing, sweeps one attacker off his feet, spins, and lands two lightning-fast strikes before the turbine shadow slides away. Ocean spray blows across the frame while reflective strips flash naturally. Dialogue KADE (calm): "You're fighting the wind... not me." 5.0–8.0s — The Monster Arrives The remaining attackers stop. Through thick fog, HALDER slowly appears between rotating turbines, towering over everyone. His storm coat whips violently in the coastal wind. He walks without urgency before throwing one devastating punch that sends KADE crashing against the curved turbine base. Camera: Wide cinematic scale shot emphasizing the immense turbines. 8.0–12.0s — Counterattack KADE kicks off the steel tower, wall-runs across the curved surface, flips behind HALDER, and drives three brutal body strikes before narrowly avoiding a steel-bracer swing that tears deep into the turbine casing, sending sparks and metal fragments flying. Camera: Fast orbit transitioning into slow-motion impact. 12.0–15.0s — Hero Ending As another turbine blade shadow sweeps across the platform, KADE baits HALDER forward and shoulder-checks him through the open turbine maintenance hatch. HALDER disappears into darkness. KADE settles into a powerful fighting stance overlooking the stormy ocean while turbines rotate behind him and waves crash far below. Final Camera: Slow cinematic push-in from waist height to close-up, holding for the final second. Visual Style Photorealistic, indistinguishable from live-action cinema, full-frame digital cinema camera, 35mm anamorphic lens, natural overcast coastal lighting, physically accurate wind simulation, realistic skin texture, authentic fabric movement, shallow depth of field, natural motion blur, neutral color grading, clean modern blockbuster aesthetic, sharp edge-to-edge frame, 16:9. Audio (No Music) Only natural SFX: roaring ocean wind, rhythmic turbine blade whooshes, distant crashing waves, gravel impacts, steel clangs, cloth snapping in the wind, heavy footsteps, body impacts, respirator breathing, and realistic environmental ambience. No score or cinematic music.

16:9
SEGMENT 2 of 10 of one continuous music video continues the morning block
已驗證提示詞

SEGMENT 2 of 10 of one continuous music video — continues the morning block scene. @ Image1 is the performer — same identity: cornrow braids into long dark curls, silver chain-drop earring, gold pendant, glossy lips. @ Image2 is WARDROBE REFERENCE ONLY (ignore mannequin head): black cropped blazer, leopard tie, black bodysuit, denim ruffled micro skirt, black loafers — identical to segment 1. @ Audio1 is the master track — the only audio. COMPOSITION RULE — CRITICAL: NO centered frames. Lateral thirds, over-shoulder, foreground occlusion (car hoods, hydrants, crew shoulders), diagonal leading lines, asymmetric group blocking — crew clustered on one side, her on the other, negative space active. PRECISE LIPSYNC — TOP PRIORITY: 0.0–3.0 "...ring loud from the pavement all the way up through the vaults" / 3.0–5.5 "They clap in my comments, I'm the one they quote — you just type tough, I'm the one that wrote the code" / 5.5–6.5 "Sharp tongue" / 7.5–9.0 "cut through the back row" / 10.0–11.0 "Big shoes" / 12.0–13.5 "still make the map grow" / 13.5–15.0 "Whole crew — built out of backbone". Gaps: closed mouth. FILM CONTEXT: Act I, LOCATION A — same brownstone street, morning light, sedan visible in background passes of the frame. Same 3 girls, same outfits. Black girlie hustle vibe. Shot flow: 0–5.5s tracking shot from ACROSS the street, traffic and parked cars wiping the foreground: she walks the far sidewalk on the right third, girls trailing on the diagonal behind her; crash-zoom punch through a gap in traffic on "wrote the code", landing her face on a third. 5.5–9s "Sharp tongue... back row": tight over-shoulder past a girl's bamboo hoop earring (foreground bokeh, left edge) to her rapping in the right half; on the instrumental gap the crew hits a hip-cock freeze staggered in depth, nobody centered. 10–13.5s "Big shoes... map grow": ground-level frame — her loafers enter from the left, walk the bottom-third diagonal; tilt up along her body keeping her hugging the left edge, brownstone cornices cutting the sky on the right. 13.5–15s "Whole crew, built out of backbone": four abreast but framed OFF-CENTER — the group occupies the left two-thirds, empty street ahead of them as negative space; freeze mid-stride on "backbone". Continuity: same outfit, block, crew; gold pendant visible. Audio intent: @ Audio1 only; sneaker scuffs, traffic. Quality bar: editorial off-center cinematography, no AI gloss.

SEGMENT 2 of 10 of one continuous music video — continues the morning block scene. @ Image1 is the performer — same identity: cornrow braids into long dark curls, silver chain-drop earring, gold pendant, glossy lips. @ Image2 is WARDROBE REFERENCE ONLY (ignore mannequin head): black cropped blazer, leopard tie, black bodysuit, denim ruffled micro skirt, black loafers — identical to segment 1. @ Audio1 is the master track — the only audio. COMPOSITION RULE — CRITICAL: NO centered frames. Lateral thirds, over-shoulder, foreground occlusion (car hoods, hydrants, crew shoulders), diagonal leading lines, asymmetric group blocking — crew clustered on one side, her on the other, negative space active. PRECISE LIPSYNC — TOP PRIORITY: 0.0–3.0 "...ring loud from the pavement all the way up through the vaults" / 3.0–5.5 "They clap in my comments, I'm the one they quote — you just type tough, I'm the one that wrote the code" / 5.5–6.5 "Sharp tongue" / 7.5–9.0 "cut through the back row" / 10.0–11.0 "Big shoes" / 12.0–13.5 "still make the map grow" / 13.5–15.0 "Whole crew — built out of backbone". Gaps: closed mouth. FILM CONTEXT: Act I, LOCATION A — same brownstone street, morning light, sedan visible in background passes of the frame. Same 3 girls, same outfits. Black girlie hustle vibe. Shot flow: 0–5.5s tracking shot from ACROSS the street, traffic and parked cars wiping the foreground: she walks the far sidewalk on the right third, girls trailing on the diagonal behind her; crash-zoom punch through a gap in traffic on "wrote the code", landing her face on a third. 5.5–9s "Sharp tongue... back row": tight over-shoulder past a girl's bamboo hoop earring (foreground bokeh, left edge) to her rapping in the right half; on the instrumental gap the crew hits a hip-cock freeze staggered in depth, nobody centered. 10–13.5s "Big shoes... map grow": ground-level frame — her loafers enter from the left, walk the bottom-third diagonal; tilt up along her body keeping her hugging the left edge, brownstone cornices cutting the sky on the right. 13.5–15s "Whole crew, built out of backbone": four abreast but framed OFF-CENTER — the group occupies the left two-thirds, empty street ahead of them as negative space; freeze mid-stride on "backbone". Continuity: same outfit, block, crew; gold pendant visible. Audio intent: @ Audio1 only; sneaker scuffs, traffic. Quality bar: editorial off-center cinematography, no AI gloss.

16:9
powerful Belgium No.9 bursting through and celebrating, fueling fan banter
已驗證提示詞

powerful Belgium No.9 bursting through and celebrating, fueling fan banter about Lukaku's physical dominance and clutch national team performances.

powerful Belgium No.9 bursting through and celebrating, fueling fan banter about Lukaku's physical dominance and clutch national team performances.

16:9
CAMERA / LOOK: Propped iPhone/Mini DV camcorder footage on a sleek vanity
已驗證提示詞

CAMERA / LOOK: Propped iPhone/Mini DV camcorder footage on a sleek vanity mirror stand. Soft diffuse lighting, delicate lens flare, gentle zoom adjustments, subtle tape grain, polished high-end aesthetic. STYLE: High-maintenance luxury beauty/skincare routine with sassy, condescending ASMR elements. Paws delicately patting bottles, slow blinks, arrogant pauses. SUBJECT: Fluffy white Persian cat with a flat smushed face, emerald green eyes, wearing a tiny silk hair wrap. Smug, unimpressed expression, regal demeanor. SETTING: Marble bathroom vanity with expensive serum glass bottles, jade roller, plush velvet towel, warm vanity light bulbs. STORYBOARD: → (2s, medium shot) Adjusts camera angle with one claw. "Good morning to everyone except my human who woke me up 3 minutes early." → (1.5s, detail shot) Taps a glass serum bottle with front paw. Crisp clinking glass ASMR sound. → (1.5s, close-up) Slowly pushes serum bottle off the counter while maintaining eye contact with camera. Loud shatter/thud sound below. "Oops. Gravity works. Moving on." → (2s, detail macro shot) Softly licks back of paw and wipes ear in slow motion. Soft grooming ASMR sound. → (1.5s, close-up) Gazes into mirror, tilting head. "Skin is glowing, pores are non-existent. You're welcome." → (1.5s, medium handheld shot) Uses jade roller on forehead using tiny paw. "Reducing puffiness from sleeping 18 hours instead of 19." → (1.5s, macro detail shot) Sniffs a tub of catnip cream, letting out a delicate sneezed 'achoo'. → (1.5s, medium shot) Sits tall, smoothing chest fur with arrogant posture. "If you can't afford this routine, just say that." → (1s, ending shot) Slow blinks condescendingly into lens. "Don't forget to subscribe. Or don't. I don't care." → (1s, final shot) Swats camera violently off vanity counter. Video cuts to static grid. AUDIO NOTES: Glass bottle clinking, soft licking/grooming sounds, heavy purring sub-bass, arrogant posh voice with refined lip movements. REALISM & COMEDY NOTES: Photorealistic white Persian fur physics, subtle whisker twitches, natural cat slow-blinks, hysterical condescending tone paired with classic cat chaotic behavior (knocking things off tables).

CAMERA / LOOK: Propped iPhone/Mini DV camcorder footage on a sleek vanity mirror stand. Soft diffuse lighting, delicate lens flare, gentle zoom adjustments, subtle tape grain, polished high-end aesthetic. STYLE: High-maintenance luxury beauty/skincare routine with sassy, condescending ASMR elements. Paws delicately patting bottles, slow blinks, arrogant pauses. SUBJECT: Fluffy white Persian cat with a flat smushed face, emerald green eyes, wearing a tiny silk hair wrap. Smug, unimpressed expression, regal demeanor. SETTING: Marble bathroom vanity with expensive serum glass bottles, jade roller, plush velvet towel, warm vanity light bulbs. STORYBOARD: → (2s, medium shot) Adjusts camera angle with one claw. "Good morning to everyone except my human who woke me up 3 minutes early." → (1.5s, detail shot) Taps a glass serum bottle with front paw. Crisp clinking glass ASMR sound. → (1.5s, close-up) Slowly pushes serum bottle off the counter while maintaining eye contact with camera. Loud shatter/thud sound below. "Oops. Gravity works. Moving on." → (2s, detail macro shot) Softly licks back of paw and wipes ear in slow motion. Soft grooming ASMR sound. → (1.5s, close-up) Gazes into mirror, tilting head. "Skin is glowing, pores are non-existent. You're welcome." → (1.5s, medium handheld shot) Uses jade roller on forehead using tiny paw. "Reducing puffiness from sleeping 18 hours instead of 19." → (1.5s, macro detail shot) Sniffs a tub of catnip cream, letting out a delicate sneezed 'achoo'. → (1.5s, medium shot) Sits tall, smoothing chest fur with arrogant posture. "If you can't afford this routine, just say that." → (1s, ending shot) Slow blinks condescendingly into lens. "Don't forget to subscribe. Or don't. I don't care." → (1s, final shot) Swats camera violently off vanity counter. Video cuts to static grid. AUDIO NOTES: Glass bottle clinking, soft licking/grooming sounds, heavy purring sub-bass, arrogant posh voice with refined lip movements. REALISM & COMEDY NOTES: Photorealistic white Persian fur physics, subtle whisker twitches, natural cat slow-blinks, hysterical condescending tone paired with classic cat chaotic behavior (knocking things off tables).

16:9

更多人工智慧視訊產生器

探索我們專為不同創意需求和風格而設計的專業人工智慧影片產生器系列

種子之舞2.0
Kling AI 視訊產生器
AI 影片影片生成器

AI 影片製作工具 — 重新混合、製作動畫、設計風格和編輯影片

選擇已啟用的 Kling 或 Seedance 模型,從文字或圖片建立短片。檢視可用的輸出與音訊設定、查看點數報價,並在使用前檢查生成的短片。

選擇已啟用的 Kling 或 Seedance 模型,從文字或圖片建立短片。檢視可用的輸出與音訊設定、查看點數報價,並在使用前檢查生成的短片。

創建您的第一個視頻
AI 影片製作工具 — 重新混合、製作動畫、設計風格和編輯影片
人工智慧影片製作者|人工智慧影片創作者|人工智慧影片製作者|文字轉視頻

為什麼創作者選擇AI影片製作

智慧型提示優化器

智慧型提示優化器

使用提示助手將一個粗略的想法變成三個詳細的選項。比較相機方向、燈光和氣氛,然後選擇並編輯您喜歡的一個。

開始創作

適用於創意專案的最佳人工智慧影片工具

探索影片創意工具,學習提示和技巧,並了解人工智慧如何成為您將概念轉化為成品專案的助手。

是什麼讓人工智慧影片製作與眾不同

從可用的視訊模型中進行選擇,調整支援的設置,並在生成之前檢查信用成本。

一個 AI 影片創建器中包含 20 多個 AI 模型

一個 AI 影片創建器中包含 20 多個 AI 模型

選擇已啟用的 Kling 或 Seedance 模型,從文字或圖片建立短片。檢視可用的輸出與音訊設定、查看點數報價,並在使用前檢查生成的短片。

內建音訊產生和唇形同步

內建音訊產生和唇形同步

可用的影片模型支援不同的音訊選項。選擇模型和設定,檢視點數費用,並在發布前檢視結果。

文本到視頻、圖像到視頻和參考到視頻

文本到視頻、圖像到視頻和參考到視頻

從文字提示開始或上傳參考圖像以產生圖像到影片。支援的模型還允許您添加最後一幀來指導結局。

AI 影片製作器的工作原理 — 4 個步驟

描述場景,選擇模型,檢視設定,並產生你的影片。從「歷史記錄」檢視並下載完成的片段。

1

1. 編寫提示或上傳圖像

描述您的主題、動作、設定和相機移動,或上傳參考照片。當您需要幫助發展您的想法時,請使用提示助手。

2

2. 選擇模型並生成

選擇模型並設定可用的寬高比、持續時間、解析度和音訊選項。查看信用成本,然後選擇產生影片。

3

3.下載並發布

檢視你完成的影片,然後從「歷史記錄」下載。產生前檢視模型和點數費用,並在分享前檢查結果。

4

迭代和完善

調整您的提示或設定並產生另一個版本。切換型號時,會保留相容的設定並顯示所需的變更。

使用 AI Video Maker 可以創作什麼

探索社交短影片、產品剪輯和概念鏡頭的創意。

行銷與廣告創意

創建產品概念和品牌故事剪輯。在規劃完整的製作之前比較視覺方法。

簡短的社群內容

為 TikTok、Reels 和 Shorts 建立剪輯。選擇支援的垂直、方形或寬螢幕格式來適合您的頻道。

講解和培訓視頻

為課程和入職創建簡短的視覺範例。在與學習者分享之前檢查每個剪輯的準確性。

公司和投資者介紹

在演示和宣傳中添加簡短的視覺概念。描述你需要的場景並比較幾個版本。

短片和概念片

將場景描述轉化為概念片段,用於故事板、推廣以及與製作團隊的討論。

個人故事和熱情項目

探索受旅行日記、詩歌和個人故事啟發的視覺創意。從描述開始並完善結果。

創作者如何評價人工智慧影片製作者

“
選擇已啟用的 Kling 或 Seedance 模型,從文字或圖片建立短片。檢視可用的輸出與音訊設定、查看點數報價,並在使用前檢查生成的短片。
Lena Kowalski
Lena KowalskiYouTube 創作者 · 50 萬訂閱者

AI 影片製作 — 常見問題

人工智慧視訊生成器根據文字提示或參考圖像創建短片。選擇一個可用模型並在生成之前檢查其支援的設定。

影片產生使用點數。檢查您的餘額,選擇型號和設置,並在提交前查看所需的點數。請造訪定價以了解可用方案。

模型選單顯示目前可產生的模型。每個模型都有自己的設定、信用成本和輸入要求。

在桌面或行動瀏覽器中使用生成器。您可以編寫提示、選擇型號、檢查歷史記錄以及下載完整的視頻,而無需安裝應用程式。

查看條款和您的計劃詳細資訊以了解使用權利和下載選項。在發布之前檢查每個生成的影片。

選擇已啟用的 Kling 或 Seedance 模型,從文字或圖片建立短片。檢視可用的輸出與音訊設定、查看點數報價,並在使用前檢查生成的短片。

支援文字提示和 PNG 或 JPEG 參考圖像。對於影像到影片的生成,每個影像不得大於 10 MB。最後一幀支援取決於所選型號。

是的。這款AI影片製作者製作的所有影片均擁有完整的商業使用權。在廣告、社交媒體、線上課程、網站或客戶專案中使用它們。這款人工智慧影片創作器從第一天起就專為專業和商業用途而設計。

這款 AI 影片製作器支援 480p、720p 和 1080p 分辨率,寬高比為 16:9、9:16、1:1、4:3、3:4 和 21:9(取決於型號)。無論您需要 YouTube 的水平還是 TikTok 的垂直,這款 AI 影片創作者都能滿足您的需求。

是的。我們的人工智慧影片製作器使用加密連接,處理後不會將您的提示或產生的影片儲存在我們的伺服器上。上傳的參考檔案將在產生後刪除。這款人工智慧影片創作者在每一步都會優先考慮您的隱私和資料安全。

開始使用 AI Video Maker 製作影片

在同一個地方探索可用的影片模型。無需註冊。選擇模型與設定、檢視點數費用,並從「歷史記錄」下載完成的結果。

創建您的第一個視頻
flux3 image

以圖片為先的創意工作空間,將想法變成精心構圖的視覺。

support@flux3-image.com ↗

產品展示

  • 創建
  • 定價
  • 部落格

AI 圖片

  • AI 圖片
  • 適用於合成肖像場景的 AI 換臉生成器
  • 南方四賤客角色建立器:探索剪紙風格角色設計
  • 免費線上拼接圖像用於社群貼文

AI 影片

  • AI 影片
  • 地球縮放產生器:照片轉影片構想
  • 用於影像轉場景研究的 Genjutsu AI 影片產生器
  • 用於社群角色短片的影片轉影片 AI
  • 飯店大廳 AI:組合雙人組,然後引導其動作

說明

  • 聯絡

AI 資源

llms.txt完整指南總覽功能定價常見問題
向 AI 詢問 flux3 imageChatGPT ↗Claude ↗Perplexity ↗Gemini ↗Grok ↗
© 2026 flux3 image. 保留所有權利。
服務條款隱私權政策退款政策