Prompt đã xác minh
A cinematic desert journey at golden sunset, a mysterious woman wrapped in flowing translucent fabric stands among endless sand dunes, her veil dancing gracefully in the wind. The camera slowly pushes in as warm sunlight creates dreamy lens flares and soft shadows. Cut to an ultra-detailed close-up of a camel walking through the desert, with a caravan crossing distant dunes. The scene transitions into a breathtaking twilight landscape with a glowing crescent moon above rolling sands. Atmospheric dust particles, golden-hour lighting, rich amber tones, shallow depth of field, cinematic composition, ultra-realistic textures, emotional storytelling, smooth camera movement, volumetric light, 4K film quality, epic desert fantasy aesthetic. Negative Prompt: low quality, blurry, oversaturated, distorted anatomy, flickering, shaky camera, artifacts, text, watermark, logo, duplicate subjects, noisy background, cartoon style.
A cinematic desert journey at golden sunset, a mysterious woman wrapped in flowing translucent fabric stands among endless sand dunes, her veil dancing gracefully in the wind. The camera slowly pushes in as warm sunlight creates dreamy lens flares and soft shadows. Cut to an ultra-detailed close-up of a camel walking through the desert, with a caravan crossing distant dunes. The scene transitions into a breathtaking twilight landscape with a glowing crescent moon above rolling sands. Atmospheric dust particles, golden-hour lighting, rich amber tones, shallow depth of field, cinematic composition, ultra-realistic textures, emotional storytelling, smooth camera movement, volumetric light, 4K film quality, epic desert fantasy aesthetic. Negative Prompt: low quality, blurry, oversaturated, distorted anatomy, flickering, shaky camera, artifacts, text, watermark, logo, duplicate subjects, noisy background, cartoon style.
Prompt đã xác minh
Create a 15-second stylized 2D animated fight scene in a ruined post-apocalyptic checkpoint street at dusk — cracked concrete, broken barrier gates, drifting dust. STYLE: 2D illustrated action animation, hand-drawn, concept-art, storyboard-driven. NOT 3D, NOT photorealistic, NOT live-action. All dust, smoke, speed lines, red eye trails, debris, wind pressure must be 2D hand-drawn effects only: ink lines, brush speed lines, graphic impact bursts, drawn debris and slash marks. Broad flat color shapes, clean value structure, simplified clothing — no wrinkles noise, no dirty texture, strong 2D graphic readability. CHARACTERS: Rael: lean female bounty hunter, short asymmetrical silver-white hair, long red scarf, oversized burnt-orange coat, matte black bodysuit, cybernetic right hand, nodachi on back. Fast, precise, silent, calm. Borga: colossal rhino-headed enforcer, white gold-trimmed cropped military jacket, grey skin, black tactical pants, cracked yellow horn, red-tinted rectangular glasses, oversized cleaver at hip. Huge, heavy, authoritative, slower. Core contrast: speed versus mass. Keep both designs consistent with character sheets. PACING: slow face-off → threat noticed → fierce eye change → dust buildup → instant burst → impact hold → calm ending. Camera restrained and stable before the attack; once Rael rushes, camera becomes bold: fast push-ins, snap pans, aggressive tracking, wide-to-close variation. 0:00–0:02 Wide establishing shot. The two face off at distance. Borga dominates like a wall of mass; Rael small but utterly calm, scarf drifting. Quiet, tense. Slow camera. 0:02–0:03 Close-up: Borga's heavy hand presses the cleaver hilt and begins to draw. Small, deliberate, threatening. No realistic reflections. 0:03–0:05 Medium close-up: Rael, head lowered, notices the draw. Still for a beat. Cut to extreme close-up of her eyes slowly lifting — calm control shifts into a fierce predatory crimson glare. Controlled, not panicked. Hold briefly. 0:05–0:07 Hand-drawn dust and wind curl around Rael — graphic dust shapes, brush strokes, drawn wind lines only. She lowers her body, hand reaching to the nodachi, coiling like a spring. Still restrained; do not explode early. 0:07–0:09 Rael bursts forward, rushing through the dust like a ghost, wrapped in 2D dust, speed lines, motion smears. Crimson eyes clearly visible with a subtle hand-drawn red trail; scarf snapping behind. Camera exaggerated: fast tracking, snap push-in. Motion explosive, sharp, slightly frame-stepped. 0:09–0:10 Borga reacts, drawing aggressively. His massive body turns heavily, slowly — powerful but one step too late. Keep scale contrast clear. 0:10–0:11 Fast crossing shot. Rael closes distance at extreme speed. Bold 2D speed lines, wind pressure lines. Snap pan. No extra attacks or choreography. 0:11–0:12 Main impact — wider composition, both full bodies visible. Rael lunges in a low bow stance, one-handed nodachi thrust piercing Borga's guard while his cleaver is only half-drawn. 2D impact lines, graphic bursts, ink pressure marks, drawn debris. 0:12–0:13 Locked impact hold. Both freeze, tension suspended. Ink lines, drawn vibration marks, impact waves. Borga's red glasses crack with one clean drawn line. 0:13–0:14 Borga recoils, balance breaking, heavy body reacting. Rael stable, precise, calm. Speed has defeated mass. Clean, stylized. 0:14–0:15 Rael sheathes the blade in one smooth motion and turns away; dust clears in a hand-drawn way. Medium-wide ending: Rael holds the victor's silhouette. Quiet, composed, lingering. RESTRICTIONS: no photoreal effects, realistic sparks/smoke/particles, CGI look, 3D render, realistic lighting, lens flare, explosions, fire, electricity, gore, blood spray, extra enemies, extra attacks, muddy textures, excessive wrinkles, floating camera, mushy motion, weak impact, inconsistent design.
Create a 15-second stylized 2D animated fight scene in a ruined post-apocalyptic checkpoint street at dusk — cracked concrete, broken barrier gates, drifting dust. STYLE: 2D illustrated action animation, hand-drawn, concept-art, storyboard-driven. NOT 3D, NOT photorealistic, NOT live-action. All dust, smoke, speed lines, red eye trails, debris, wind pressure must be 2D hand-drawn effects only: ink lines, brush speed lines, graphic impact bursts, drawn debris and slash marks. Broad flat color shapes, clean value structure, simplified clothing — no wrinkles noise, no dirty texture, strong 2D graphic readability. CHARACTERS: Rael: lean female bounty hunter, short asymmetrical silver-white hair, long red scarf, oversized burnt-orange coat, matte black bodysuit, cybernetic right hand, nodachi on back. Fast, precise, silent, calm. Borga: colossal rhino-headed enforcer, white gold-trimmed cropped military jacket, grey skin, black tactical pants, cracked yellow horn, red-tinted rectangular glasses, oversized cleaver at hip. Huge, heavy, authoritative, slower. Core contrast: speed versus mass. Keep both designs consistent with character sheets. PACING: slow face-off → threat noticed → fierce eye change → dust buildup → instant burst → impact hold → calm ending. Camera restrained and stable before the attack; once Rael rushes, camera becomes bold: fast push-ins, snap pans, aggressive tracking, wide-to-close variation. 0:00–0:02 Wide establishing shot. The two face off at distance. Borga dominates like a wall of mass; Rael small but utterly calm, scarf drifting. Quiet, tense. Slow camera. 0:02–0:03 Close-up: Borga's heavy hand presses the cleaver hilt and begins to draw. Small, deliberate, threatening. No realistic reflections. 0:03–0:05 Medium close-up: Rael, head lowered, notices the draw. Still for a beat. Cut to extreme close-up of her eyes slowly lifting — calm control shifts into a fierce predatory crimson glare. Controlled, not panicked. Hold briefly. 0:05–0:07 Hand-drawn dust and wind curl around Rael — graphic dust shapes, brush strokes, drawn wind lines only. She lowers her body, hand reaching to the nodachi, coiling like a spring. Still restrained; do not explode early. 0:07–0:09 Rael bursts forward, rushing through the dust like a ghost, wrapped in 2D dust, speed lines, motion smears. Crimson eyes clearly visible with a subtle hand-drawn red trail; scarf snapping behind. Camera exaggerated: fast tracking, snap push-in. Motion explosive, sharp, slightly frame-stepped. 0:09–0:10 Borga reacts, drawing aggressively. His massive body turns heavily, slowly — powerful but one step too late. Keep scale contrast clear. 0:10–0:11 Fast crossing shot. Rael closes distance at extreme speed. Bold 2D speed lines, wind pressure lines. Snap pan. No extra attacks or choreography. 0:11–0:12 Main impact — wider composition, both full bodies visible. Rael lunges in a low bow stance, one-handed nodachi thrust piercing Borga's guard while his cleaver is only half-drawn. 2D impact lines, graphic bursts, ink pressure marks, drawn debris. 0:12–0:13 Locked impact hold. Both freeze, tension suspended. Ink lines, drawn vibration marks, impact waves. Borga's red glasses crack with one clean drawn line. 0:13–0:14 Borga recoils, balance breaking, heavy body reacting. Rael stable, precise, calm. Speed has defeated mass. Clean, stylized. 0:14–0:15 Rael sheathes the blade in one smooth motion and turns away; dust clears in a hand-drawn way. Medium-wide ending: Rael holds the victor's silhouette. Quiet, composed, lingering. RESTRICTIONS: no photoreal effects, realistic sparks/smoke/particles, CGI look, 3D render, realistic lighting, lens flare, explosions, fire, electricity, gore, blood spray, extra enemies, extra attacks, muddy textures, excessive wrinkles, floating camera, mushy motion, weak impact, inconsistent design.
Prompt đã xác minh
NO MUSIC ONLY NATURAL SOUND — Epic blockbuster fantasy, shot on ARRI Alexa 65 with IMAX-scale anamorphic lenses, warm golden-hour daylight breaking through canyon haze, drifting mist and volumetric god-rays, grounded handheld energy on the run building to a sweeping aerial glide in flight. The sweeping rocky valley (@Image3) tiered waterfalls spilling down the cliffs, scattered pines, a winding dirt trail across the canyon floor, tall sandstone mesas dissolving into low mist. Side tracking shot moving parallel to ERYAN (@Image1) as he sprints in profile across the dirt trail, low on his feet pounding the ground and kicking up dust and grit, then easing back to hold his full body in frame — a lean young man in a tattered beige linen tunic belted with a wide leather sash, black wavy hair and green eyes, lower legs wrapped in cloth bindings, driving toward a jutting rock outcrop. Staying lateral with him, he hits the lip and launches off the edge into open air over the valley. Slow motion at the peak of the leap, held in side profile — his body suspended against the waterfalls far below, tunic and hair lifting, arms spread. The forward momentum of the jump carries him into a long downward arc, still traveling forward as he drops — and in that same motion THE GRIFFIN (@Image 2 — eagle head with dark brown plumage and tufted ears, pale eyes, hooked gray beak, black-brown wings and tawny lion hindquarters, leather saddle and braided rope reins — sweeps up from below in a rush of wingbeats and slides beneath him mid-arc, catching him on its back. Return to real time as ERYAN @Image 1 settles onto the saddle, grabs the rope reins in both fists, and the griffin banks hard into flight. Dynamic flight: wide aerial as THE GRIFFIN @Image 2 sweeps down the canyon between the cliff walls, wingtips skimming a cascading waterfall, spray misting off its feathers. Cut to a tight side-profile tracking shot of ERYAN @Image 1 leaning low over the griffin's neck, wind tearing at his hair, a wide grin breaking across his face, breath visible. Cut to a low hero shot of THE GRIFFIN @Image 2 from ahead, wings at full span, powerful downbeats, eyes fixed forward. Cut to an over-the-shoulder from behind ERYAN as the valley opens ahead — waterfalls, pines and misted mesas streaming past below. The griffin rises through a shaft of golden light and levels into a long glide over the ridge. Faces, wardrobe, feather patterns and proportions locked to the reference sheets, lighting and landscape matched to @Image 3. SFX: pounding footsteps and scattering grit, the whoosh of the leap, a heavy thunder of wingbeats, rushing wind, distant waterfall roar, Eryan's laughing breath, creaking saddle leather. Cinematic 4K, subtle filmic grain, accurate feather and cloth physics, natural motion, no music, no text, no watermark, no CGI plasticity
NO MUSIC ONLY NATURAL SOUND — Epic blockbuster fantasy, shot on ARRI Alexa 65 with IMAX-scale anamorphic lenses, warm golden-hour daylight breaking through canyon haze, drifting mist and volumetric god-rays, grounded handheld energy on the run building to a sweeping aerial glide in flight. The sweeping rocky valley (@Image3) tiered waterfalls spilling down the cliffs, scattered pines, a winding dirt trail across the canyon floor, tall sandstone mesas dissolving into low mist. Side tracking shot moving parallel to ERYAN (@Image1) as he sprints in profile across the dirt trail, low on his feet pounding the ground and kicking up dust and grit, then easing back to hold his full body in frame — a lean young man in a tattered beige linen tunic belted with a wide leather sash, black wavy hair and green eyes, lower legs wrapped in cloth bindings, driving toward a jutting rock outcrop. Staying lateral with him, he hits the lip and launches off the edge into open air over the valley. Slow motion at the peak of the leap, held in side profile — his body suspended against the waterfalls far below, tunic and hair lifting, arms spread. The forward momentum of the jump carries him into a long downward arc, still traveling forward as he drops — and in that same motion THE GRIFFIN (@Image 2 — eagle head with dark brown plumage and tufted ears, pale eyes, hooked gray beak, black-brown wings and tawny lion hindquarters, leather saddle and braided rope reins — sweeps up from below in a rush of wingbeats and slides beneath him mid-arc, catching him on its back. Return to real time as ERYAN @Image 1 settles onto the saddle, grabs the rope reins in both fists, and the griffin banks hard into flight. Dynamic flight: wide aerial as THE GRIFFIN @Image 2 sweeps down the canyon between the cliff walls, wingtips skimming a cascading waterfall, spray misting off its feathers. Cut to a tight side-profile tracking shot of ERYAN @Image 1 leaning low over the griffin's neck, wind tearing at his hair, a wide grin breaking across his face, breath visible. Cut to a low hero shot of THE GRIFFIN @Image 2 from ahead, wings at full span, powerful downbeats, eyes fixed forward. Cut to an over-the-shoulder from behind ERYAN as the valley opens ahead — waterfalls, pines and misted mesas streaming past below. The griffin rises through a shaft of golden light and levels into a long glide over the ridge. Faces, wardrobe, feather patterns and proportions locked to the reference sheets, lighting and landscape matched to @Image 3. SFX: pounding footsteps and scattering grit, the whoosh of the leap, a heavy thunder of wingbeats, rushing wind, distant waterfall roar, Eryan's laughing breath, creaking saddle leather. Cinematic 4K, subtle filmic grain, accurate feather and cloth physics, natural motion, no music, no text, no watermark, no CGI plasticity
Prompt đã xác minh
Anime visual reference sheet, Studio Ghibli art style, clean cream white background. Bold clean outlines, cel shading, pure 2D anime illustration. Title: CROISSANT — Visual Reference Sheet — Studio Ghibli Style. INGREDIENTS PANEL: Raw dough ball smooth and pale cream dusted with flour. Flat beaten butter square pale yellow and cold. Rolled out dough rectangle thin and even. Long dough triangle before rolling. Shaped raw crescent unbaked pale and soft. Finished golden baked croissant with caramelized surface and visible flaky layers. TOOLS PANEL: Wooden rolling pin. Sharp pastry knife with wooden handle. Flat baking tray lined with parchment. Pastry brush for egg wash. Oven interior glowing warm orange. MAKING PROCESS PANEL — 5 steps: 1. Beat butter flat into a square. 2. Wrap butter inside rolled dough and seal. 3. Fold and roll dough repeatedly showing layers building. 4. Cut into triangles and roll into crescents. 5. Egg wash and bake until golden. COLOR PALETTE SWATCHES: Dough cream #F5ECD7, butter yellow #F5C518, baked gold #D4A55A, caramel crust #8B5E3C, flaky interior cream #FAF3E0, parchment white #F9F6F0, char brown #3D1F0A. Bold anime outlines, cel shading, flat colors with soft shadows, Ghibli food illustration style, multiple reference panels clearly labeled, same layout and style as a Neapolitan Pizza reference sheet.
Anime visual reference sheet, Studio Ghibli art style, clean cream white background. Bold clean outlines, cel shading, pure 2D anime illustration. Title: CROISSANT — Visual Reference Sheet — Studio Ghibli Style. INGREDIENTS PANEL: Raw dough ball smooth and pale cream dusted with flour. Flat beaten butter square pale yellow and cold. Rolled out dough rectangle thin and even. Long dough triangle before rolling. Shaped raw crescent unbaked pale and soft. Finished golden baked croissant with caramelized surface and visible flaky layers. TOOLS PANEL: Wooden rolling pin. Sharp pastry knife with wooden handle. Flat baking tray lined with parchment. Pastry brush for egg wash. Oven interior glowing warm orange. MAKING PROCESS PANEL — 5 steps: 1. Beat butter flat into a square. 2. Wrap butter inside rolled dough and seal. 3. Fold and roll dough repeatedly showing layers building. 4. Cut into triangles and roll into crescents. 5. Egg wash and bake until golden. COLOR PALETTE SWATCHES: Dough cream #F5ECD7, butter yellow #F5C518, baked gold #D4A55A, caramel crust #8B5E3C, flaky interior cream #FAF3E0, parchment white #F9F6F0, char brown #3D1F0A. Bold anime outlines, cel shading, flat colors with soft shadows, Ghibli food illustration style, multiple reference panels clearly labeled, same layout and style as a Neapolitan Pizza reference sheet.
Prompt đã xác minh
Ultra-detailed 16:9 sci-fi character design sheet, official AAA RPG character bible, clean editorial layout, deep-space charcoal background with holographic UI accents. Character name "NOVA", title "Void Hunter", subtitle "A relentless tracker who crosses the stars for her bounty, unmatched precision and unwavering resolve." Left panel: full-body hero illustration, silver-white braid, glowing amber cybernetic eyes, confident smirk. Matte-black flight suit with orange energy-seams, chest-plate armor, utility belt rig, plasma rifle holster, vibro-blade sheathed on back, magnetic combat boots. Rich tech-fabric and armor plating detail. Hero pose, coiled confidence. Center panel: turnaround views (Front, Side, Back), consistent anatomy and proportions, neutral T-pose. Right panel: close-ups of the cybernetic eye, chest-plate armor, energy-seam fabric, utility belt, rifle grip, vibro-blade hilt, boot detailing. Accessory breakdown: plasma rifle, vibro-blade, chest armor, utility belt, boots. Vertical color palette: matte black, energy orange, amber, starfield blue. Style: official sci-fi RPG character sheet, Guardians of the Galaxy x League of Legends concept art, premium game artbook illustration, production-ready, masterpiece, 8K, clean composition, no watermark, no extra limbs.
Ultra-detailed 16:9 sci-fi character design sheet, official AAA RPG character bible, clean editorial layout, deep-space charcoal background with holographic UI accents. Character name "NOVA", title "Void Hunter", subtitle "A relentless tracker who crosses the stars for her bounty, unmatched precision and unwavering resolve." Left panel: full-body hero illustration, silver-white braid, glowing amber cybernetic eyes, confident smirk. Matte-black flight suit with orange energy-seams, chest-plate armor, utility belt rig, plasma rifle holster, vibro-blade sheathed on back, magnetic combat boots. Rich tech-fabric and armor plating detail. Hero pose, coiled confidence. Center panel: turnaround views (Front, Side, Back), consistent anatomy and proportions, neutral T-pose. Right panel: close-ups of the cybernetic eye, chest-plate armor, energy-seam fabric, utility belt, rifle grip, vibro-blade hilt, boot detailing. Accessory breakdown: plasma rifle, vibro-blade, chest armor, utility belt, boots. Vertical color palette: matte black, energy orange, amber, starfield blue. Style: official sci-fi RPG character sheet, Guardians of the Galaxy x League of Legends concept art, premium game artbook illustration, production-ready, masterpiece, 8K, clean composition, no watermark, no extra limbs.
Prompt đã xác minh
Korean-Japanese mixed-race female, short auburn bob haircut, black PIXVERSE band t-shirt with purple-orange BMTH-inspired graphic, silver accessories, alternative fashion aesthetic, holding an orange lollipop. Keep character appearance consistent throughout all shots. Style: Luxury fashion campaign × Saint Laurent × Vogue Korea × Alternative Streetwear Editorial
Korean-Japanese mixed-race female, short auburn bob haircut, black PIXVERSE band t-shirt with purple-orange BMTH-inspired graphic, silver accessories, alternative fashion aesthetic, holding an orange lollipop. Keep character appearance consistent throughout all shots. Style: Luxury fashion campaign × Saint Laurent × Vogue Korea × Alternative Streetwear Editorial
Prompt đã xác minh
Create a 15-second 16:9 ultra-cinematic desert motorcycle chase. A masked rider on a brutal custom motorcycle charges through a post-apocalyptic desert highway at full speed. The bike is heavy, dirty, metal, aggressive, with exposed engine parts, dust-covered tires, and vibrating handlebars. The scene begins with the motorcycle exploding out of a wall of dust. Behind it, a convoy of rusted armored vehicles appears, chasing the rider. The rider dodges between wrecked cars, slides sideways through sand, jumps over broken metal debris, then lands hard as a huge explosion erupts behind him. Camera style: intense action movie camera, very low to the ground, close to the front wheel, then fast side tracking shot, then rear chase camera, then wide shot showing the whole desert convoy. Use powerful motion blur, dust hitting the lens, controlled handheld shake, dramatic speed ramps, sharp focus on the rider. Lighting: burning sunset, orange desert sky, harsh shadows, dust glowing in the air, gritty contrast, dirty cinematic look, realistic fire and smoke. Mood: brutal, fast, dangerous, survival chase, no comedy, no clean futuristic style. Audio: roaring engine, heavy drums, metal impacts, wind, tire skids, explosions, deep cinematic bass. Keep the same rider and same motorcycle during the whole video. Avoid random text, logos, distorted wheels, changing motorcycle shape, extra riders, floating objects, weak explosions, cartoon style, unstable chaotic camera, unreadable action, flicker, warped body, impossible physics.
Create a 15-second 16:9 ultra-cinematic desert motorcycle chase. A masked rider on a brutal custom motorcycle charges through a post-apocalyptic desert highway at full speed. The bike is heavy, dirty, metal, aggressive, with exposed engine parts, dust-covered tires, and vibrating handlebars. The scene begins with the motorcycle exploding out of a wall of dust. Behind it, a convoy of rusted armored vehicles appears, chasing the rider. The rider dodges between wrecked cars, slides sideways through sand, jumps over broken metal debris, then lands hard as a huge explosion erupts behind him. Camera style: intense action movie camera, very low to the ground, close to the front wheel, then fast side tracking shot, then rear chase camera, then wide shot showing the whole desert convoy. Use powerful motion blur, dust hitting the lens, controlled handheld shake, dramatic speed ramps, sharp focus on the rider. Lighting: burning sunset, orange desert sky, harsh shadows, dust glowing in the air, gritty contrast, dirty cinematic look, realistic fire and smoke. Mood: brutal, fast, dangerous, survival chase, no comedy, no clean futuristic style. Audio: roaring engine, heavy drums, metal impacts, wind, tire skids, explosions, deep cinematic bass. Keep the same rider and same motorcycle during the whole video. Avoid random text, logos, distorted wheels, changing motorcycle shape, extra riders, floating objects, weak explosions, cartoon style, unstable chaotic camera, unreadable action, flicker, warped body, impossible physics.
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Cinematic live action sci fi masterpiece, shot on RED V Raptor, 8k resolution, IMAX anamorphic. A high speed, brutal melee battle taking place on a shattered neon lit rooftop in a dystopian cyberpunk megacity. Torrential rain pours down, heavily illuminated by flickering magenta and cyan holographic billboards. Subject 1 is a massive, heavily armored cyborg enforcer with chrome plating, wielding dual overheated glowing orange plasma tonfas. Subject 2 is a terrifying, glitching rogue android with exposed wires and dark metallic joints, wielding dual nano filament energy whips. The camera performs hyper kinetic, aggressive drone style orbits around them as their energy weapons clash at blinding speeds, creating massive showers of bright blue and orange sparks that illuminate the dark, rainy environment. Snap zoom into an extreme close up of a third subject entering the battle: a desperate young street hacker wearing a transparent glowing holographic trench coat, gripping an energy katana. The camera rapidly tracks backward as he sprints forward through the rain and flying debris. Extreme macro close up on his face as he screams in raw, adrenaline fueled fury, rain bouncing off his skin, while a geometric cyber matrix neural implant on his temple suddenly surges and violently expands with blinding, luminous cyan light. The lighting is high contrast cyberpunk, with deep shadows, neon rim lights, and strobing flashes from the clashing plasma. Photorealistic water simulation, visible pores, and natural motion blur on the swinging energy weapons. Aspect Ratio 16:9. Duration 15 seconds. Audio prompt: Aggressive industrial darksynth track with heavy metallic clangs, digital glitching sound effects, and a rising synthesized crescendo that drops heavily on the final strike.
Cinematic live action sci fi masterpiece, shot on RED V Raptor, 8k resolution, IMAX anamorphic. A high speed, brutal melee battle taking place on a shattered neon lit rooftop in a dystopian cyberpunk megacity. Torrential rain pours down, heavily illuminated by flickering magenta and cyan holographic billboards. Subject 1 is a massive, heavily armored cyborg enforcer with chrome plating, wielding dual overheated glowing orange plasma tonfas. Subject 2 is a terrifying, glitching rogue android with exposed wires and dark metallic joints, wielding dual nano filament energy whips. The camera performs hyper kinetic, aggressive drone style orbits around them as their energy weapons clash at blinding speeds, creating massive showers of bright blue and orange sparks that illuminate the dark, rainy environment. Snap zoom into an extreme close up of a third subject entering the battle: a desperate young street hacker wearing a transparent glowing holographic trench coat, gripping an energy katana. The camera rapidly tracks backward as he sprints forward through the rain and flying debris. Extreme macro close up on his face as he screams in raw, adrenaline fueled fury, rain bouncing off his skin, while a geometric cyber matrix neural implant on his temple suddenly surges and violently expands with blinding, luminous cyan light. The lighting is high contrast cyberpunk, with deep shadows, neon rim lights, and strobing flashes from the clashing plasma. Photorealistic water simulation, visible pores, and natural motion blur on the swinging energy weapons. Aspect Ratio 16:9. Duration 15 seconds. Audio prompt: Aggressive industrial darksynth track with heavy metallic clangs, digital glitching sound effects, and a rising synthesized crescendo that drops heavily on the final strike.
Prompt đã xác minh
Prompt đã xác minh
Main Subject: Young Korean woman in her early 20s with a natural everyday appearance. She wears a faded charcoal-grey sleeveless crop top, loose high-waisted light-wash jeans, black canvas sneakers, and a black cord necklace. Her black wavy hair is tied in a messy side ponytail with wispy bangs. Realistic skin texture, minimal makeup, warm and approachable personality. Maintain identical identity, clothing, hairstyle, and facial features throughout the entire video. Style: Ultra-realistic smartphone home video footage. Natural mobile phone camera quality with slight authentic handheld shake, casual framing imperfections, smooth natural motion, and unpolished weekend home-video aesthetics. No cinematic polish or professional effects. Location: Small Korean home courtyard during a peaceful weekend morning with soft natural sunlight, potted plants, fallen leaves, and subtle ambient breeze. 0–3s: She casually sweeps fallen leaves from the concrete courtyard while the handheld camera gently sways, capturing a candid moment. 3–6s: The camera accidentally frames only half of her body as the autofocus briefly hunts before naturally correcting itself, preserving the authentic smartphone-recording feel. 6–9s: She waters several potted plants while smiling softly as sunlight reflects naturally from the leaves and watering can. 9–12s: She wipes sweat from her forehead, laughs naturally at the person filming, and briefly brushes loose strands of hair from her face. 12–15s: She picks up the watering can and walks back inside the house as the recording abruptly ends like a genuine weekend memory. Audio Design: - Soft morning birdsong. - Gentle breeze moving through leaves and plants. - Natural footsteps on concrete. - Water pouring softly from the watering can. - Subtle clothing movement and ambient courtyard sounds. - Quiet candid laughter and realistic smartphone audio characteristics. Visual Quality: - Ultra-realistic smartphone footage. - Slight handheld camera shake. - Authentic autofocus breathing. - Natural lighting and shadows. - Realistic skin texture and physics. - Stable character consistency throughout. - Smooth natural motion with zero cinematic effects. Negative Prompt: CGI, cartoon style, unrealistic skin, excessive beauty filters, cinematic lighting, overprocessed footage, distorted anatomy, extra fingers, flickering frames, inconsistent face or clothing, unnatural motion, low resolution, frame glitches, artificial shadows, plastic skin texture, excessive camera stabilization, text, watermark, logo, oversaturated colors, professional studio effects, unrealistic environments, duplicated objects, and identity inconsistencies.
Main Subject: Young Korean woman in her early 20s with a natural everyday appearance. She wears a faded charcoal-grey sleeveless crop top, loose high-waisted light-wash jeans, black canvas sneakers, and a black cord necklace. Her black wavy hair is tied in a messy side ponytail with wispy bangs. Realistic skin texture, minimal makeup, warm and approachable personality. Maintain identical identity, clothing, hairstyle, and facial features throughout the entire video. Style: Ultra-realistic smartphone home video footage. Natural mobile phone camera quality with slight authentic handheld shake, casual framing imperfections, smooth natural motion, and unpolished weekend home-video aesthetics. No cinematic polish or professional effects. Location: Small Korean home courtyard during a peaceful weekend morning with soft natural sunlight, potted plants, fallen leaves, and subtle ambient breeze. 0–3s: She casually sweeps fallen leaves from the concrete courtyard while the handheld camera gently sways, capturing a candid moment. 3–6s: The camera accidentally frames only half of her body as the autofocus briefly hunts before naturally correcting itself, preserving the authentic smartphone-recording feel. 6–9s: She waters several potted plants while smiling softly as sunlight reflects naturally from the leaves and watering can. 9–12s: She wipes sweat from her forehead, laughs naturally at the person filming, and briefly brushes loose strands of hair from her face. 12–15s: She picks up the watering can and walks back inside the house as the recording abruptly ends like a genuine weekend memory. Audio Design: - Soft morning birdsong. - Gentle breeze moving through leaves and plants. - Natural footsteps on concrete. - Water pouring softly from the watering can. - Subtle clothing movement and ambient courtyard sounds. - Quiet candid laughter and realistic smartphone audio characteristics. Visual Quality: - Ultra-realistic smartphone footage. - Slight handheld camera shake. - Authentic autofocus breathing. - Natural lighting and shadows. - Realistic skin texture and physics. - Stable character consistency throughout. - Smooth natural motion with zero cinematic effects. Negative Prompt: CGI, cartoon style, unrealistic skin, excessive beauty filters, cinematic lighting, overprocessed footage, distorted anatomy, extra fingers, flickering frames, inconsistent face or clothing, unnatural motion, low resolution, frame glitches, artificial shadows, plastic skin texture, excessive camera stabilization, text, watermark, logo, oversaturated colors, professional studio effects, unrealistic environments, duplicated objects, and identity inconsistencies.
Prompt đã xác minh
A mysterious, anthropomorphic cat sits silently wearing a crown and dark shadowy robes in a moonlit garden filled with withered cherry blossoms under dramatic noir lighting with deep contrasts and moody shadows.
A mysterious, anthropomorphic cat sits silently wearing a crown and dark shadowy robes in a moonlit garden filled with withered cherry blossoms under dramatic noir lighting with deep contrasts and moody shadows.
Prompt đã xác minh
Create a 15 second, 16:9 photorealistic cinematic restaurant video built around one seamless visual idea: a diner uses an invisible mixed-reality interface to seemingly summon a complete meal. ONE CONTINUOUS CAMERA ANGLE. Camera positioned slightly behind and above the left shoulder of a seated young adult diner with short natural brown hair, wearing a clean off-white long-sleeve shirt. Only the back of the head, shoulder and right hand are clearly visible; never reveal a full frontal face. The diner sits at a pale natural-wood restaurant table inside a warm modern casual café. Background: beige upholstered booth, narrow planter filled with realistic green foliage, muted wall artwork and a small dark wall outlet. Background softly defocused. CAMERA: full-frame 45–50mm lens aesthetic, shallow realistic depth of field around f/2.8, camera height approximately seated eye level. Mostly locked-off observational framing with tiny human operator breathing drift, never perfectly robotic. Natural 24fps motion, 180-degree shutter, subtle motion blur, realistic focus behaviour, gentle fine sensor grain. No artificial camera orbit, zoom or dramatic movement. 0–1.5 sec: empty tabletop. Diner casually raises the right hand and extends the index finger into the space above the table. 1.5–4.8 sec: a refined translucent augmented-reality control panel softly appears approximately 40 cm above the tabletop. It resembles premium contemporary glass UI rather than science-fiction holograms: several small rounded icons, two tall translucent vertical sliders, faint white symbols, subtle warm reflections and realistic light transmission. Interface remains properly anchored in 3D space. The diner naturally taps one control, drags a slider slightly and makes one final deliberate selection. Finger contact and UI reaction must align perfectly with no hand deformation. 4.8–5.3 sec: interface rapidly but elegantly fades away. 5.3–8.5 sec: almost immediately, a real restaurant server’s arm in a plain black sleeve enters from camera-right carrying a rectangular rustic wooden serving board. The server smoothly places it in the centre of the table. On it: one highly realistic gourmet burger with glossy toasted brioche bun, beef patty, lettuce and visible fresh fillings; crisp golden fries in a small metal container; a ceramic cup of red ketchup. Accurate food weight, shadows, reflections, crumbs and natural imperfections. Server adjusts the tray slightly, then withdraws. 8.5–10 sec: short quiet hold. Diner remains still, subtly looking toward the meal. 10–12 sec: server’s hand returns from frame-right carrying a condensation-covered classic dark glass cola bottle with a red vintage-style label. Place it upright immediately to the right of the serving board. Realistic glass reflections, liquid density and contact shadow. 12–15 sec: satisfying final hero hold on the complete meal from the same over-the-shoulder viewpoint. Slight natural diner head movement, warm restaurant ambience, no posing. LIGHTING: warm practical tungsten café illumination around 3000–3400K, soft overhead key, gentle highlights on burger bun and bottle, realistic shadow falloff, restrained contrast, believable skin and wood tones. Avoid CGI gloss, excessive bloom, oversaturation, warped fingers, floating food, unstable objects, fake text, visible cuts or impossible physics. AUDIO/MUSIC: understated modern lo-fi electronic groove with soft bass, muted percussion and tasteful minimal synth texture. Add subtle spatial UI taps/soft glassy clicks, faint restaurant room tone, serving-board contact on wood, gentle fries/plate movement and a convincing glass-bottle placement sound. Music remains sophisticated and low enough for tactile sound effects to sell the realism.
Create a 15 second, 16:9 photorealistic cinematic restaurant video built around one seamless visual idea: a diner uses an invisible mixed-reality interface to seemingly summon a complete meal. ONE CONTINUOUS CAMERA ANGLE. Camera positioned slightly behind and above the left shoulder of a seated young adult diner with short natural brown hair, wearing a clean off-white long-sleeve shirt. Only the back of the head, shoulder and right hand are clearly visible; never reveal a full frontal face. The diner sits at a pale natural-wood restaurant table inside a warm modern casual café. Background: beige upholstered booth, narrow planter filled with realistic green foliage, muted wall artwork and a small dark wall outlet. Background softly defocused. CAMERA: full-frame 45–50mm lens aesthetic, shallow realistic depth of field around f/2.8, camera height approximately seated eye level. Mostly locked-off observational framing with tiny human operator breathing drift, never perfectly robotic. Natural 24fps motion, 180-degree shutter, subtle motion blur, realistic focus behaviour, gentle fine sensor grain. No artificial camera orbit, zoom or dramatic movement. 0–1.5 sec: empty tabletop. Diner casually raises the right hand and extends the index finger into the space above the table. 1.5–4.8 sec: a refined translucent augmented-reality control panel softly appears approximately 40 cm above the tabletop. It resembles premium contemporary glass UI rather than science-fiction holograms: several small rounded icons, two tall translucent vertical sliders, faint white symbols, subtle warm reflections and realistic light transmission. Interface remains properly anchored in 3D space. The diner naturally taps one control, drags a slider slightly and makes one final deliberate selection. Finger contact and UI reaction must align perfectly with no hand deformation. 4.8–5.3 sec: interface rapidly but elegantly fades away. 5.3–8.5 sec: almost immediately, a real restaurant server’s arm in a plain black sleeve enters from camera-right carrying a rectangular rustic wooden serving board. The server smoothly places it in the centre of the table. On it: one highly realistic gourmet burger with glossy toasted brioche bun, beef patty, lettuce and visible fresh fillings; crisp golden fries in a small metal container; a ceramic cup of red ketchup. Accurate food weight, shadows, reflections, crumbs and natural imperfections. Server adjusts the tray slightly, then withdraws. 8.5–10 sec: short quiet hold. Diner remains still, subtly looking toward the meal. 10–12 sec: server’s hand returns from frame-right carrying a condensation-covered classic dark glass cola bottle with a red vintage-style label. Place it upright immediately to the right of the serving board. Realistic glass reflections, liquid density and contact shadow. 12–15 sec: satisfying final hero hold on the complete meal from the same over-the-shoulder viewpoint. Slight natural diner head movement, warm restaurant ambience, no posing. LIGHTING: warm practical tungsten café illumination around 3000–3400K, soft overhead key, gentle highlights on burger bun and bottle, realistic shadow falloff, restrained contrast, believable skin and wood tones. Avoid CGI gloss, excessive bloom, oversaturation, warped fingers, floating food, unstable objects, fake text, visible cuts or impossible physics. AUDIO/MUSIC: understated modern lo-fi electronic groove with soft bass, muted percussion and tasteful minimal synth texture. Add subtle spatial UI taps/soft glassy clicks, faint restaurant room tone, serving-board contact on wood, gentle fries/plate movement and a convincing glass-bottle placement sound. Music remains sophisticated and low enough for tactile sound effects to sell the realism.
Thêm trình tạo video AI
Khám phá bộ sưu tập các trình tạo video AI chuyên dụng của chúng tôi được thiết kế cho các nhu cầu và phong cách sáng tạo khác nhau
AI Video Maker - Phối lại, tạo hoạt ảnh, tạo phong cách và chỉnh sửa video
Chọn model Kling hoặc Seedance được bật để tạo video ngắn từ văn bản hoặc hình ảnh. Xem lại cài đặt đầu ra và âm thanh có sẵn, kiểm tra báo giá credits và xem xét clip đã tạo trước khi sử dụng.
Chọn model Kling hoặc Seedance được bật để tạo video ngắn từ văn bản hoặc hình ảnh. Xem lại cài đặt đầu ra và âm thanh có sẵn, kiểm tra báo giá credits và xem xét clip đã tạo trước khi sử dụng.
Tạo video đầu tiên của bạn
Tại sao người sáng tạo chọn AI Video Maker

Trình tối ưu hóa lời nhắc thông minh
Sử dụng trợ lý nhắc nhở để biến ý tưởng sơ bộ thành ba tùy chọn chi tiết. So sánh hướng camera, ánh sáng và tâm trạng, sau đó chọn và chỉnh sửa hướng bạn thích.
Công cụ video AI tốt nhất cho các dự án sáng tạo
Khám phá các công cụ sáng tạo dành cho video, tìm hiểu các mẹo và thủ thuật cũng như xem AI có thể hỗ trợ bạn như thế nào trong việc biến ý tưởng thành dự án hoàn thiện.
Điều gì khiến AI Video Maker trở nên khác biệt
Chọn từ các mẫu video có sẵn, điều chỉnh cài đặt được hỗ trợ và xem xét chi phí tín dụng trước khi tạo.

Hơn 20 mô hình AI trong một trình tạo video AI
Chọn model Kling hoặc Seedance được bật để tạo video ngắn từ văn bản hoặc hình ảnh. Xem lại cài đặt đầu ra và âm thanh có sẵn, kiểm tra báo giá credits và xem xét clip đã tạo trước khi sử dụng.

Tích hợp tạo âm thanh & đồng bộ hóa môi
Các mô hình video có sẵn hỗ trợ các tùy chọn âm thanh khác nhau. Chọn một mô hình và cài đặt, xem lại chi phí tín dụng và xem lại kết quả trước khi xuất bản.

Chuyển văn bản thành video, hình ảnh thành video và tham chiếu đến video
Bắt đầu bằng lời nhắc văn bản hoặc tải lên hình ảnh tham chiếu để tạo hình ảnh thành video. Các mô hình được hỗ trợ cũng cho phép bạn thêm khung hình cuối cùng để hướng dẫn phần kết.
Cách thức hoạt động của AI Video Maker - 4 bước
Mô tả một cảnh, chọn một mô hình, xem lại cài đặt và tạo video của bạn. Xem lại và tải xuống các clip đã hoàn thành từ History.
1. Viết lời nhắc hoặc tải hình ảnh lên
Mô tả chủ đề, hành động, bối cảnh và chuyển động của máy ảnh hoặc tải ảnh tham khảo lên. Sử dụng trợ lý nhắc nhở khi bạn cần trợ giúp phát triển ý tưởng của mình.
2. Chọn mô hình và tạo
Chọn một kiểu máy và đặt các tùy chọn tỷ lệ khung hình, thời lượng, độ phân giải và âm thanh có sẵn. Xem lại chi phí tín dụng, sau đó chọn Tạo video.
3. Tải xuống và xuất bản
Xem lại video đã hoàn thành của bạn, sau đó tải xuống từ History. Xem lại mô hình và chi phí tín dụng trước khi tạo, và kiểm tra kết quả trước khi chia sẻ.
Lặp lại & Tinh chỉnh
Điều chỉnh lời nhắc hoặc cài đặt của bạn và tạo một phiên bản khác. Khi chuyển đổi kiểu máy, các cài đặt tương thích sẽ được giữ nguyên và các thay đổi bắt buộc sẽ được hiển thị.
Bạn có thể tạo gì với AI Video Maker
Khám phá ý tưởng cho các video xã hội ngắn, clip sản phẩm và cảnh quay ý tưởng.
Tiếp thị & Sáng tạo Quảng cáo
Tạo ý tưởng sản phẩm và clip câu chuyện thương hiệu. So sánh các phương pháp trực quan trước khi lập kế hoạch sản xuất đầy đủ.
Nội dung xã hội dạng ngắn
Tạo clip cho TikTok, Câu chuyện và Video ngắn. Chọn định dạng màn hình dọc, hình vuông hoặc màn hình rộng được hỗ trợ để phù hợp với kênh của bạn.
Video giải thích & đào tạo
Tạo các ví dụ trực quan ngắn cho các bài học và phần giới thiệu. Xem lại từng clip để đảm bảo độ chính xác trước khi chia sẻ với người học.
Bài thuyết trình về doanh nghiệp và nhà đầu tư
Thêm các khái niệm trực quan ngắn vào bài thuyết trình và quảng cáo chiêu hàng. Mô tả cảnh bạn cần và so sánh một số phiên bản.
Phim ngắn & Câu chuyện ý tưởng
Biến mô tả cảnh thành cảnh quay ý tưởng cho bảng phân cảnh, quảng cáo chiêu hàng và thảo luận với nhóm sản xuất của bạn.
Câu chuyện cá nhân & Dự án đam mê
Khám phá những ý tưởng trực quan lấy cảm hứng từ tạp chí du lịch, bài thơ và câu chuyện cá nhân. Bắt đầu với một mô tả và tinh chỉnh kết quả.
Người sáng tạo nói gì về AI Video Maker
Chọn model Kling hoặc Seedance được bật để tạo video ngắn từ văn bản hoặc hình ảnh. Xem lại cài đặt đầu ra và âm thanh có sẵn, kiểm tra báo giá credits và xem xét clip đã tạo trước khi sử dụng.

Trình tạo video AI - Câu hỏi thường gặp
Trình tạo video AI tạo các đoạn clip ngắn từ lời nhắc văn bản hoặc hình ảnh tham chiếu. Chọn một mô hình có sẵn và xem lại các cài đặt được hỗ trợ trước khi tạo.
Việc tạo video sử dụng tín dụng. Kiểm tra số dư của bạn, chọn kiểu máy và cài đặt, đồng thời xem xét các khoản tín dụng bắt buộc trước khi gửi. Truy cập Giá để biết các gói có sẵn.
Menu mô hình hiển thị các mô hình hiện có sẵn để tạo. Mỗi mô hình có cài đặt, chi phí tín dụng và yêu cầu đầu vào riêng.
Sử dụng trình tạo trong trình duyệt trên máy tính để bàn hoặc thiết bị di động. Bạn có thể viết lời nhắc, chọn kiểu máy, kiểm tra Lịch sử và tải xuống các video hoàn chỉnh mà không cần cài đặt ứng dụng.
Xem lại các điều khoản và chi tiết gói của bạn để biết quyền sử dụng và tùy chọn tải xuống. Kiểm tra từng video được tạo trước khi xuất bản nó.
Chọn model Kling hoặc Seedance được bật để tạo video ngắn từ văn bản hoặc hình ảnh. Xem lại cài đặt đầu ra và âm thanh có sẵn, kiểm tra báo giá credits và xem xét clip đã tạo trước khi sử dụng.
Hỗ trợ lời nhắc văn bản và hình ảnh tham chiếu PNG hoặc JPEG. Để tạo hình ảnh thành video, mỗi hình ảnh không được lớn hơn 10 MB. Hỗ trợ khung hình cuối cùng tùy thuộc vào kiểu máy đã chọn.
Vâng. Tất cả các video do nhà sản xuất video AI này sản xuất đều có đầy đủ quyền sử dụng thương mại. Sử dụng chúng trong quảng cáo, trên mạng xã hội, trong các khóa học trực tuyến, trên trang web của bạn hoặc trong các dự án của khách hàng. Trình tạo video AI này được xây dựng để sử dụng chuyên nghiệp và thương mại ngay từ ngày đầu.
Trình tạo video AI này hỗ trợ độ phân giải 480p, 720p và 1080p trên các tỷ lệ khung hình 16:9, 9:16, 1:1, 4:3, 3:4 và 21:9 (phụ thuộc vào kiểu máy). Cho dù bạn cần cảnh quan cho YouTube hay chiều dọc cho TikTok, trình tạo video AI này đều đáp ứng được nhu cầu của bạn.
Vâng. Trình tạo video AI của chúng tôi sử dụng các kết nối được mã hóa và không lưu trữ lời nhắc hoặc video được tạo của bạn trên máy chủ của chúng tôi sau khi xử lý. Các tệp tham chiếu đã tải lên sẽ bị xóa sau khi tạo. Trình tạo video AI này ưu tiên quyền riêng tư và bảo mật dữ liệu của bạn ở mọi bước.
Bắt đầu làm video với AI Video Maker
Khám phá các mô hình video khả dụng ở một nơi. Không cần đăng ký. Chọn mô hình và cài đặt, xem chi phí tín dụng, và tải kết quả đã hoàn thành từ History.